Way more punctuation than is probably strictly necessary*

I am not a ‘gamer’. Well, certainly not one by the popular, semi-obsessive, definition- I like computer games, sure, and I spend a reasonable amount of my time playing them, but they’re not a predominant weekend pastime, and they are far from being a focal point of my existence.

However, part of the reason I am wary to get into games is because I have an annoying habit of never wanting to let an argument die, and given the number of arguments I see online and elsewhere on the subject of gaming, its probably best for all concerned if I give in to my better judgement and give myself no reason to join in (I could spend an entire post talking about arguing online, but that’s for another time). Gaming is a topic that causes far more argument and controversy than it appears to warrant, both within the gaming community (which is normal for any modern mass media- film and TV fans argue among themselves too) and, more interestingly, between the gamers and the ‘rest of the world’. For such a rich and massive medium, this, frankly seems odd. Why such argument? Why so much worry from parents and politicians? Why are gamers always thought of as seemingly laughable, the stereotype being an overweight nerd cocooned in his basement at 3am fuelled by Mountain Dew and chips? Why, basically, do people not like gamers?

I should pause at this point to say two things- firstly that the image I portray here of the prevailing attitude towards gamers is just what I have picked up from my (actually pretty limited) interactions with the non-gaming community, and second, that this is probably going to have to be a two parter. The first will aim to lay out the complaints lain at gaming’s feet by the main protagonists (and a few other things besides while I have the opportunity), and the second will go into my favourite question: why?

So, what exactly is it that people seem to dislike about gaming? The list is quite substantial, but can basically be broken down to (in no particular order)…

1) Modern gaming encourages violence/desensitises people to it
This is probably the biggest one, and the one to which politicians and such make the biggest deal over, and it’s not hard to see why. The hypothesis seems perfectly reasonable- modern games such as Battlefield and Call of Duty are violent (true), and the general lives of everyday people aren’t (true). Thus, the only exposure gamers have to this level of violence is through these games (basically true), and since this violence doesn’t hurt anyone real (true), they subconsciously think that violence isn’t actually that harmful and this desensitises them to its effects (okay, here we’re getting into speculation…)
There is some evidence to support this idea- watching people playing FPS’s and similar can be a quite revealing experience (next time you’re watching someone else play, watch them rather than the screen). Sometimes there are smiles and gentle laughs as they’re playing for fun (evidence point 1- the violent acts they are performing onscreen are not really registering with them), sometimes there is a quite alarming sense of detachment from the actions they are performing on screen (evidence point 2- the sign of conscious realisation that what they’re doing doesn’t really matter), and sometimes people will get seriously aggressive, gritting teeth, shouting and swearing as they bite the dust once again (third, and most compelling, point of evidence- people have gone from being ambivalent about the consequences in a scenario in which, let’s face it, there are no consequences, to getting genuinely aggressive and yet simultaneously compelled to play by such action sequences)
The fundamental flaws in this idea are twofold- firstly there is the simple “Well, DUH! Of course they’re lackadaisical about all the violence- THEY KNOW IT’S NOT REAL, SO THEY DON’T CARE!”. Plonk the average person, even a game-hater, in front of an FPS, and their prevailing emotion will not be the writhing under the chair screaming in abject terror that they would most likely demonstrate if they were really suddenly transported to a gunfight in Afghanistan or somewhere. The second flaw is based more upon the fundamentals of human psychology-  people and animals, at a fundamental level, respond well to action and violence. It’s in our nature- in the distant past it was necessary for us to prompt us to go out and hunt for food, or to make us run rather than go rabbit-in-headlights when the lion appeared in the path ahead. Plus… well even before games, guns and swords were just damn cool. Thus, you cannot complain at a person getting really into a violent game (which, by the way, has had millions poured into it to MAKE it compelling), to the point where they start to feel it is semi-real enough to make them slightly aggressive over it. With a world that is nowadays largely devoid of violence, this is about their only chance to make contact with their inner hunter, and unleash the adrenaline that entails. This is why a soldier, who gets plenty of action in his everyday life, will not relax by playing CoD after his patrol, but a suburban child will. People are not, from my point of view, getting aggressive from playing the game too much, but merely during the experience the game provides.
The case study that always gets quoted by supporters of this argument is inevitably ‘The Manhunt Murder’, referring to an incident in 2004 when a 14 year-old boy (Stefan Pakeerah) in Leicester was stabbed to death by a 17 year-old friend (Warren LeBlanc). While the authorities put the motive down to attempted theft, the victim’s parents insisted that their son’s murderer was obsessed by the game Manhunt. The game itself is undoubtedly bloody and violent, rewarding particularly savage kills, and so too was the murder- Stefan was repeatedly stabbed and beaten with a claw hammer, a method of execution the game features. The event has since be seized upon by those worried by the the violence in modern gaming and has been held up repeatedly as an example of ‘what can happen’.
However, the link is, according to many, a completely invalid one. The only copy of the game found at any point of the investigation was found in Pakeerah’s bedroom (his parents claim it was given to him by LeBlanc two days prior to his death), so if his murderer was ‘obsessed’ by the game, he didn’t play it for at least 48 hours previously. Perhaps more importantly however, only two people involved in the scenario blamed the game itself- Stefan’s parents. His father described the game as: “a video instruction on how to murder somebody, it just shows how you kill people and what weapons you use”. However, the police and legal authorities, at all stages of the investigation, said that LeBlanc’s aim and motive was robbery- gaming did not come into it.
This ties into the results of several research studies that have been made into the possible link between virtual and real-world violence, all of which have been unable to come to any conclusions (although this may partly be due to lack of data). My thoughts on the matter? Well, I am not learned enough in this field to comment on the in-depth psychology of it all, but I like to remember this: as of 2009 (according to Wikipedia, anyway), 55 million copies of Call of Duty had been sold, and I have yet to hear of anyone getting killed over it.

Okay onto part two… actually, 1200 words? Already? Ach, dammit, this is looking like it’s going to be a three-parter at least then. Saturday I will try and wrap up the complaints levelled at the games industry, the Six Nations series will continue on Monday, and Wednesday I’ll try and go into whys and wherefores. See you then

*Now let’s see who can get the gaming reference I’ve made in the title…

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