And so I return, wiping off my smirk and trying not to laugh at anything that sounds French, back into the foray of my regular blogging experience, in an effort to conclude the topic on gaming. So far I have considered the two main complaints that non-gaming people tend to have with gamers and games themselves- today I want to get more into the guts of exactly why gaming, over so many other things, appears to be a target for particular dislike from large sections of the mainstream.
In case anyone reading is in any doubt that games ARE as much of a target as I am painting them to be, I refer you to a situation a while ago in which the American Supreme Court agreed to hear a proposed Californian state law restricting the sale of games to minors, especially ‘violent content’ Please bear in mind that these laws pop up all over the US from time to time and are always shot down for violating the First Amendment- but in this case the Supreme Court, the ultimate last line of appeal, the highest court in the most powerful nation on earth, was willing to give voice to an argument claiming, based on claims made from rather spurious studies that ‘games harm U18’s’, that games do not offer sufficient value to the world as a whole to warrant First Amendment protection. Anyone could see the law was unconstitutional- but the political voice was loud enough to get the Supreme Court to have a listen. Can anyone imagine them hearing a case proposing the restriction of film content in this way? Or TV? Or music. Of course not- but games? Whole other kettle of fish apparently.
(I could spend all day shooting this law down, but since I only know about this from an Extra Credits episode and they are going to do a far better job of it than me, I suggest you hit PATV and watch their take on it: http://penny-arcade.com/patv/episode/free-speech)
So yeah- people and politicians don’t like games, but why? What is it that what’s basically giving a film a joystick and controls suddenly turns that film into something that everyone thinks just doesn’t matter? The reasons are, as with all such widespread emotions, many and varied, and I have certainly not thought of all of them, but here are just 3 that especially spring to mind:
1) The Social Gap
It’s no secret that gamers are a fairly predictable group of people in terms of who they are- young, often middle-class, men aged between 14 and 28 ish probably comprise at least 70% of the game-playing population (my own guesstimate, so shoot me down if you know any better figures). But, for starters, half the world’s population are female and the majority are outside the ‘game-playing’ age bracket- especially in the western world where advances in living conditions and healthcare have meant that seemingly everyone is middle-aged. Thus, gamers are something of a group unto themselves- in my social circle, for instance, just about everyone will be a gamer to some extent, but in, say, my mum’s, none of them would know the difference between Final Fantasy and Battlefield. So games become less of an all-encompassing medium, and more of a seemingly ‘niche’ product that just doesn’t seem very important to large sects of the population- particularly the small rich, white, middle aged, upper middle-class sect that dominates the western political and (to a large extent) cultural landscape. This is compounded by the fact that, unlike TV or film which have been around for years, gaming in its current, industry level, world-dominating form is really a creation of the last 15-20 years or so, so there has been little generational ‘trickle-down’- ie the more elderly sects of society will NEVER have played a game, much less grown out of them, so are even less inclined to be sympathetic towards them.
2) Internet Connections
As I’ve just said, modern gaming is really an invention that began gathering speed around the mid-to-late 90’s- almost exactly the same time that the internet was first invented. As such, with gaming and the web growing up to becoming the fully-fledged entities they are now almost in parallel, they have since developed a close bond. For example, a lot of internet memes, such as the whole ‘arrow to the knee’ thing, are gaming-based, and while gaming may only be relegated to a small back page every fortnight in the paper, online it has entire sites and communities dedicated to it in a way even films can’t match on the web. Unfortunately, this internet link, and especially the tie-ins the web also has to the same middle-class young men group who make up the core gaming stereotype means that a lot of the ‘bad boy’ parts of the internet that disgust big corporations and governments seem to have an inherent link to gaming- and thus gaming gets tarred with the same ‘we don’t like you’ brush. Not only that, it also gets landed with all the active dislikes people have of those sectors of the web- its juvenile and rather crude sense of humour, the potential for hacking dangers, and the generalised sexism and borderline-offensive ‘banter’. It is this, in part, which turns mere indifference to the gaming population into genuine dislike and mistrust of the medium.
3) Content & Style
The very nature of gaming and gameplay itself demands an action-driven plot & content style- even in the more cinematic or narrative games, what keeps the plot ticking over is you as the player actively doin’ stuff. If we make a quick comparison to films for a minute, this does happen in the film industry- action flicks for example often go for plots almost entirely driven by the protagonist’s actions over the course of the film. However, this is not the only way for a film to go- different genres, be they romances, ‘arthouse’ films, even horror movies, can push the film forward via other means, such as dialogue or even acting expression. This variety is one of the reason films are so accessible- there is something for every taste. However, the action-driven nature of games inherently limits the variety of experience delivery they can offer, which isolates large sects of the non-game playing public from giving them a chance. Basically, to a non-gamer, all games would, if they were films, have Jason Statham in the lead. Now, people not naturally inclined towards that sort of thing don’t find it so much of a problem with films because there is still space for the sort of delivery they prefer- but the image of gaming as ALL being like this makes it all seem a bit juvenile and not worth all the bother. This is a problem unfortunately compounded by the fact that the popularity of games like Call of Duty, where action is so central it seems to hide all else. This makes it seem like all modern games are about KILLING EVERYBODY- not the image that best portrays the emotion and general awesomeness that really good games can inspire. Thus, once again, an image of a medium that’s ‘just not for me’, is turned into one that is juvenile, grotesque, occasionally obscene and thus not worth the same merits as other forms of media.
This list is far from exhaustive but to me it covers the main points as I see it that make gaming a seemingly exclusive and disliked medium. What can be done about it? Well, a little just being more grown up about stuff and sharing quality gaming experiences with the rest of the world wouldn’t go amiss, as would not taking the piss constantly out of the Nintendo Wii- while it may not be a serious gaming platform, it has done more for gaming’s image than the PlayStation 50 ever could. As for any less ‘woolly’ ways out… well, do you want me to make this a four parter, cos I don’t?