Other Politicky Stuff

OK, I know I talked about politics last time, and no I don’t want to start another series on this, but I actually found when writing my last post that I got very rapidly sidetracked when I tried to use voter turnout as a way of demonstrating the fact that everyone hates their politicians, and I thought I might dedicate a post to this particular train of thought as well.

You see, across the world, but predominantly in the developed west where the right to choose our leaders has been around for ages, less and less people are turning out each time to vote.  By way of an example, Ronald Reagan famously won a ‘landslide’ victory when coming to power in 1980- but only actually attracted the vote of 29% of all eligible voters. In some countries, such as Australia, voting is mandatory, but thoughts about introducing such a system elsewhere have frequently met with opposition and claims that it goes against people’s democratic right to abstain from doing so (this argument is largely rubbish, but no time for that now).

A lot of reasons have been suggested for this trend, among them a sense of political apathy, laziness, and the idea that we having the right to choose our leaders for so long has meant we no longer find such an idea special or worth exercising. For example, the presidential election in Venezuela – a country that underwent something of a political revolution just over a decade ago and has a history of military dictatorships, corruption and general political chaos – a little while ago saw a voter turnout of nearly 90% (incumbent president Hugo Chavez winning with 54% of the vote to win his fourth term of office in case you were interested) making Reagan look boring by comparison.

However, another, more interesting (hence why I’m talking about it) argument has also been proposed, and one that makes an awful lot of sense. In Britain there are 3 major parties competing for every seat, and perhaps 1 or two others who may be standing in your local area. In the USA, your choice is pretty limited to either Obama or Romney, especially if you’re trying to avoid the ire of the rabidly aggressive ‘NO VOTE IS A VOTE FOR ROMNEY AND HITLER AND SLAUGHTERING KITTENS’ brigade. Basically, the point is that your choice of who to vote for is limited to usually less than 5 people, and given the number of different issues they have views on that mean something to you the chance of any one of them following your precise political philosophy is pretty close to zero.

This has wide reaching implications extending to every corner of democracy, and is indicative of one simple fact; that when the US Declaration of Independence was first drafted some 250 years ago and the founding fathers drew up what would become the template for modern democracy, it was not designed for a state, or indeed a world, as big and multifaceted as ours. That template was founded on the basis of the idea that one vote was all that was needed to keep a government in line and following the will of the masses, but in our modern society (and quite possibly also in the one they were designing for) that is simply not the case. Once in power, a government can do almost what it likes (I said ALMOST) and still be confident that they will get a significant proportion of the country voting for them; not only that, but that their unpopular decisions can often be ‘balanced out’ by more popular, mass-appeal ones, rather than their every decision being the direct will of the people.

One solution would be to have a system more akin to Greek democracy, where every issue is answered by referendum which the government must obey. However, this presents just as many problems as it answers; referendums are very expensive and time-consuming to set up and perform, and if they became commonplace it could further enhance the existing issue of voter apathy. Only the most actively political would vote in every one, returning the real power to the hands of a relative few who, unlike previously, haven’t been voted in. However, perhaps the most pressing issue with this solution is that it rather renders the role of MPs, representatives, senators and even Prime Ministers & Presidents rather pointless. What is the point of our society choosing those who really care about the good of their country, have worked hard to slowly rise up the ranks and giving them a chance to determine how their country is governed, if we are merely going to reduce their role to ones of administrators and form fillers? Despite the problems I mentioned last time out, of all the people we’ve got to choose from politicians are probably the best people to have governing us (or at least the most reliably OK, even if it’s simply because we picked them).

Plus, politics is a tough business, and what is the will of the people is not necessarily always what’s best for the country as a whole. Take Greece at the moment; massive protests are (or at least were; I know everyone’s still pissed off about it) underway due to the austerity measures imposed by the government, because of the crippling economic suffering that is sure to result. However, the politicians know that such measures are necessary and are refusing to budge on the issue- desperate times call for difficult decisions (OK, I know there were elections that almost entirely centred on this decision that sided with austerity, but shush- you’re ruining my argument). To pick another example, President Obama (and several Democrat candidates before him) have met with huge opposition to the idea of introducing a US national healthcare system, basically because Americans hate taxes. Nonetheless, this is something he believes very strongly in, and has finally managed to get through congress; if he wins the elections later this year, we’ll see how well he executes.

In short, then, there are far too many issues, too many boxes to balance and ideas to question, for all protesting in a democratic society to take place at the ballot box. Is there a better solution to waving placards in the street and sending strongly worded letters? Do those methods at all work? In all honesty, I don’t know- that whole internet petitions get debated in parliament thing the British government recently imported from Switzerland is a nice idea, but, just like more traditional forms of protest, gives those in power no genuine categorical imperative to change anything. If I had a solution, I’d probably be running for government myself (which is one option that definitely works- just don’t all try it at once), but as it is I am nothing more than an idle commentator thinking about an imperfect system.

Yeah, I struggle for conclusions sometimes.

Freedom Bridge

I must begin today with an apology- I’m going to go on about games today SORRY DON’T RUN AWAY IT’S DIFFERENT THIS TIME! Instead of looking into gaming as a whole today I want to focus on just one game.

Before I do, I should probably give you the rundown as to what I am getting at. The majority of the population, including (and quite possibly especially) the gaming population, generally views games as a pastime- a relaxation, a release, a chance to take out some of their surplus aggression and stress on an unassuming NPC. However, some people are willing to go further, and suggesting that games be considered something special on the mass-media scale- not just another tool for making money, but a tool of expression and delivery unmatched by even TV or film. In short, some people believe that games are a unique and special form of art.

This is the subject of quite some argument among both gamers, artists and (of course, since they are never ones to let a good contentious issue go to waste) journalists, but to explain both sides of the argument would be long, tedious and biased of me. So instead I thought I would present to you a case study, an example of just what the Games Are Art crowd are going on about. I give you Freedom Bridge.

Freedom Bridge is a free-to-play online Flash game (I’ll include a link to it at the bottom). It takes all of a minute or two to play (depending on how you play it), and it’s generally about as simple as games come. You play as a single black square on a white background, able to move up, down, left or right using the arrow keys. Your movement is somewhat restricted- you cannot move up or down beyond the dimensions of the playing screen you start with, and cannot move very far to your left either. Your only choice to progress involves moving right, towards a curly line that stretches across the screen in front of you. You cannot move to either side of it- your only choice is to go straight through. As you do so, your movement instantly slows- your block is struggling to move through, and when it finally does, it is leaving a thin, sparse trail of red spots behind it. The spots are blood, and that curly line is barbed wire.

Your direction is still limited to moving right, through a large expanse of white screen broken only by you and your trail. Stopping for a while causes the spots to build up into a bigger red mass- your blood piling up. As you continue to move right, another length of barbed wire appears in front of you, and you once again have no choice but to go through it. Once again, your motion becomes painfully slow, only this time, when you’re on the other side, some of your loss of speed remains, and the trail of blood is thicker and more obvious. You may turn back if you wish, but will not find anything new- your only real choice is to press on right. All the time the sound of rushing water, playing since the start, is getting slowly louder. Another length of barbed wire appears and, beyond it, the source of the sound is revealed- a fast-flowing river, with a bridge crossing it. Once again, your sole choice is to go through the wire, and once again you are slowed still further, and your bloody trail becomes still thicker. Your movement is laboured now- but the bridge awaits. You cannot travel up or down the river, so your only choice is to cross the bridge. As you do so, your movement now slow and bloody, a shot rings out, and you disappear into a splat of blood. That’s it. The game doesn’t even fade out (well, not for a while anyway). There’s just the sight of the blood, and the sound of the flowing water.

At first glance, this barely warrants its description as a game. This is a game that makes platforming look open-world, has no levels or sub-divisions- hell, there aren’t even any characters, or clearly defined plot for that matter. There are no options, no way to win. And that is the secret to its effectiveness.

The game does, in fact, have a plot, but it’s hidden amongst the detail. Think of the title, Freedom Bridge- that bridge is the embodied representative of freedom, of escape, of liberation, whilst the barbed wire and your side of the river in general is symbolic of restraint, or oppression. Think of the wire itself- used to guard borders by oppressive regimes who don’t want their citizens leaving. This bridge could be in Korea (where it is actually based on), cold war-era Germany, Zimbabwe, wherever- it represents them all. The white landscape itself is symbolic of the bleak emptiness of the borderlands, devoid of care and emotion. Think of the way it ends- the sound of the water very gently fades out to nothing, but for a long time the scene doesn’t change (and when it does, it’s onlt for some rather poignant context). Your death doesn’t change things, doesn’t make the world a different place. The world is uncaring, you appear immaterial, and all your sacrifice has done is coloured the earth red. And then, think of the game element itself. If you were to just hold down the right arrow key, you could replicate the experience almost exactly by watching a short video. But the effectiveness of that video? About zero. The important detail is that you have a choice of how to proceed. You can, if you want, go up, or left, or down, you can try to look for the thinnest points in the wire, you can try to see if there’s another way across the river- if you wanted to, you could draw pictures with your own bloodstained trail, or even (if you had rather too much time), turn every spot of white on the map red with it. The point is that you have all this choice, unavailable if this were simply a film, but it doesn’t make a scrap of difference. No matter what you do, the game is still going to end with you as a splat of blood on that bridge. This is a game about inevitability, and whatever you do in it, you are only delaying the inevitable. Death is inevitable. For the poor soul trying to escape their oppressive regime, there is no way out- only the icy grip of death awaits them.

Without the element of choice that the game offers, this message simply cannot be delivered with the same effectiveness. The experience of it cannot be replicated by a film, or even a piece of art- this is a an experience which, when thought about, can be immensely harrowing and poignant, and yet cannot be replicated in the same way by any classical art form- only the interactivity of games allows it to be quite so special. Some people argue that this kind of experience cannot really be called a game. But even so… if the experience that delivers isn’t art, then I don’t know what is.

To play Freedom Bridge, follow this link: http://www.necessarygames.com/my-games/freedom-bridge/flash