Scrum Solutions

First up- sorry I suddenly disappeared over last week. I was away, and although I’d planned to tell WordPress to publish a few for me (I have a backlog now and everything), I was unfortunately away from my computer on Saturday and could not do so. Sorry. Today I would like to follow on from last Wednesday’s post dealing with the problems faced in the modern rugby scrum, to discuss a few solutions that have been suggested for dealing with the issue, and even throw in a couple of ideas of my own. But first, I’d like to offer my thoughts to another topic that has sprung up amid the chaos of scrummaging discussions (mainly by rugby league fans): the place, value and even existence of the scrum.

As the modern game has got faster and more free-flowing, the key focus of the game of rugby union has shifted. Where once entire game plans were built around the scrum and (especially) lineout, nowadays the battle of the breakdown is the vital one, as is so ably demonstrated by the world’s current openside flanker population. Thus, the scrum is becoming less and less important as a tactical tool, and the extremists may argue that it is no more than a way to restart play. This is the exact situation that has been wholeheartedly embraced by rugby league, where lineouts are non-existent and scrums are an uncontested way of restarting play after a minor infringement. To some there is, therefore, something of a crossroads: do we as a game follow the league path of speed and fluidity at the expense of structure, or stick to our guns and keep the scrum (and set piece generally) as a core tenet of our game?

There is no denying that our modern play style, centred around fast rucks and ball-in-hand play, is certainly faster and more entertaining than its slow, sluggish predecessor, if only for the fans watching it, and has certainly helped transform rugby union into the fun, flowing spectators game we know and love today. However having said that, if we just wanted to watch players run with the ball and nothing else of any interest to happen, then we’d all just go and play rugby league, and whilst league is certainly a worthwhile sport (with, among other things, the most passionate fans of any sport on earth), there is no point trying to turn union into its clone. In any case, the extent to which league as a game has been simplified has meant that there are now hardly any infringements or stoppages to speak of and that a scrum is a very rare occurence. This is very much unlike its union cousin, and to do away with the scrum as a tool in the union code would perhaps not suit the game as well as it does in union. Thus, it is certainly worth at least trying to prevent the scrum turning into a dour affair of constant collapses and resets before everyone dies of boredom and we simply scrap the thing.

(I know I’ve probably broken my ‘no Views’ rule here, but I could go on all day about the various arguments and I’d like to get onto some solutions)

The main problem with the modern scrum according to the IRB concerns the engage procedure- arguing (as do many other people) that trying to restrain eight athletes straining to let rip their strength is a tough task for even the stoutest front rower, they have this year changed the engage procedure to omit the ‘pause’ instruction from the ‘crouch, touch, pause, engage’ sequence. Originally included to both help the early players structure their engagement (thus ensuring they didn’t have to spend too much time bent down too far) and to ensure the referee had control over the engagement, they are now arguing that it has no place in the modern game and that it is time to see what effect getting rid of it will have (they have also replaced the ‘engage’ instruction with ‘set’ to reduce confusion about which syllable to engage on).

Whether this will work or not is a matter of some debate. It’s certainly a nice idea- speaking as a forward myself, I can attest that giving the scrum time to wind itself up is perhaps not the best way to ensure they come together in a safe, controlled fashion. However, what this does do is place a lot of onus on the referee to get his timing right. If the ‘crouch, touch, set’ procedure is said too quickly, it can be guaranteed that one team will not have prepared themselves properly and the whole engagement will be a complete mess. Say it too slowly, and both sides will have got themselves all wound up and we’ll be back to square one again. I suppose we’ll all find out how well it works come the new season (although I do advise giving teams time to settle back in- I expect to see a lot of packs waiting for a split second on the ‘set’ instruction as they wait for the fourth command they are so used to)

Other solutions have also been put forward. Many advocate a new law demanding gripping areas on the shirts of front row players to ensure they have something to get hold of on modern, skintight shirts, although the implementation of such a law would undoubtedly be both expensive and rather chaotic for all concerned, which is presumably why the IRB didn’t go for it. With the increasing use and importance of the Television Match Official (TMO) in international matches, there are a few suggesting that both they and the line judge should be granted extra responsibilities at scrum time to ensure the referee’s attention is not distracted, but it is understandable that referees do not want to be patronised by and become over-reliant on a hardly universally present system where the official in question is wholly dependent on whether the TV crews think that the front row binding will make a good shot.

However, whilst these ideas may help to prevent the scrum collapsing, with regards to the scrum’s place in the modern game they are little more than papering over the cracks. On their own, they will not change the way the game is played and will certainly not magically bring the scrum back to centre stage in the professional game.

For that to happen though, things may have to change quite radically. We must remember that the scrum as an invention is over 150 years old and was made for a game that has since changed beyond all recognition, so it could well be time that it began to reflect that. It’s all well and good playing the running game of today, but if the scrum starts to become little more than a restart then it has lost all its value. However, it is also true that if it is allowed to simply become a complete lottery, then the advantage for the team putting the ball in is lost and everyone just gets frustrated with it.

An answer could be (to pick an example idea) to turn the scrum into a more slippery affair, capable of moving back and forth far more easily than it can at the moment, almost more like a maul than anything else. This would almost certainly require radical changes regarding the structure and engagement of it- perhaps we should say that any number of players (between, say, three and ten) can take part in a scrum, in the same way as happens at lineouts, thereby introducing a tactical element to the setup and meaning that some sneaky trickery and preplanned plays could turn an opposition scrum on its head. Perhaps the laws on how the players are allowed to bind up should be relaxed, forcing teams to choose between a more powerful pushing setup and a looser one allowing for faster attacking & defending responses. Perhaps a law should be trialled demanding that if two teams engaged correctly, but the scrum collapsed because one side went lower than the other then the free kick would be awarded to the ‘lower’ side, thus placing a greater onus on technique over sheer power and turning the balance of the scrum on its head. Would any of these work? Maybe not, but they’re ideas.

I, obviously, do not have all the definitive answers, and I couldn’t say I’m a definite advocate of any of the ideas I voiced above (especially the last one, now I think how ridiculously impractical it would be to manage). But it is at least worth thinking about how much the game has evolved since the scrum’s invention, and whether it’s time for it to catch up.

Part 4… and I think there’s going to be another one…

Part 4 of my series on gym-less workouts should be the last one on that subjects specifically- however, since a related idea has been knocking around my head for a while (since I started this series), I’m going to continue with my running theme of sport n stuffs for at least one more post. Whether I go on for even longer than that is entirely up to whether I can think of enough material for it, and whether I think it’s got boring.

But first, my final two exercises:

FOREARMS
Where:  Er… on your forearms. As in the bit between hand and elbow. Something that not a lot of people know about the forearms is that their main function is not in fact to move the wrist (although they do do that), but to control the hand and fingers (which contain no muscles of their own due to lack of space, but connect to small muscles in the forearm). As such, they are responsible for the strength of your grip.
Exercise: Grip strength is a very important part of a lot of everyday and workout exercises- one of the most common beneficiaries is pull-ups, so doing those will build your forearms a little. However, to work them more specifically (and make pull-ups of all kinds an easier process), you basically need to find a way of gripping something against resistance. If you really want, you can buy these things consisting of two handles with a spring in between them that you clench and unclench, but I’m sticking to non-equipment exercises here. You can just find something to grab hold of and repeatedly clench and unclench against it, but for more satisfying results just take any heavy object with a handle- if you happen to have a shopping bag that does not lacerate your fingers, that’s perfect, but a handle at the top of a rucksack will work too. Hang the handle from outstretched fingers, and simply repeatedly clench and relax your hand. Best of all, this is the kind of thing you can do casually on the way home from the shops, meaning you don’t have to set aside time to work it out. Forearms are perhaps not the most crucial muscle group, but they are useful nonetheless and, given that they are really easy to work, you’d be pretty dumb not to.

FULL BODY
Where: …come on, really? I mean really?
Exercise: Many serious gym-goers don’t really believe in full-body workouts other than as a fitness technique, and next to none would be able to name on for working all of the body’s muscles. This is unsurprising- most people would associate a ‘full-body workout’ either as a descriptive term for a gym session, rather than exercise, or something like swimming, which will work just about every muscle gently, and will mostly only build endurance (although, offset against that, the most physically impressive guy I have ever met set it all off as a swimmer, so if you know what you’re doing…). The thing is, resistance training (using weight as a load) fundamentally doesn’t work more than one or two muscle groups well without technique and effectiveness suffering, and so is not designed for full-body exercises. There is, however, an alternative that is- tension training.
I came across tension training in martial arts, where it is used to train the body to stiffen up when it is hit and thus absorb blows better. It basically consists of performing a range of motions, without any weight, very slowly and controlledly, but working against your own body to provide the load to work against. To explain- muscles work in antagonistic pairs, meaning one contracts to move a joint one way, and its partner contracts to move it in the opposite direction. The principle of tension training is that by tensing both muscles at once, if the joint is to move then the muscle contracting must overcome the force of the other muscle pulling against it, and thus both muscles get worked. Tension training done properly involves performing very slow, simple motions whilst endeavouring to keep every muscle in your body tensed up as you perform the motion.
A key feature of tension training is breathing- you should do long, controlled breaths in time with the motion, breathing out as you contract and perform the stretch (your breath should sound very strained, like a sound effect from some deathly minion in a fantasy film, as it forces its way through your tense neck) and breathing in as you relax and return to position. To use an example, if your chosen motion were a bicep curl, then you would tense up all your muscles (bicep, tricep, chest, back, neck, legs, abdominals, everything) and breathe out in one long, slow, 10 second breath as you contracted the biceps and brought them up to your chest, and then relax and breathe out as you return to your starting position. This strict breathing pattern deprives your body of oxygen, forcing it to learn to use it more efficiently and greatly benefiting your muscular endurance, whilst the exercise itself works muscles for strength (all muscles get a bit of work, but the ones worked hardest are those moving, so the biceps and triceps in the example above). Tension exercises can be incredibly tiring, especially if done at the end of a session (which is probably where they belong to prevent you becoming too tired to do anything else), but are worth the effort for the benefits they can reap- they should take about 3-5 minutes overall, over a variety of motions and exercises (some martial arts incorporate them into a ‘dance’ of strikes and blocks for variety and training), and should provide an interesting line of exercises for everyone from the lowliest newbie trying to fulfil a New Year’s resolution, to the most musclebound hunk who’s in the gym 4 times a week, every week, for the last 5 years. I thoroughly recommend them.