Scrum Solutions

First up- sorry I suddenly disappeared over last week. I was away, and although I’d planned to tell WordPress to publish a few for me (I have a backlog now and everything), I was unfortunately away from my computer on Saturday and could not do so. Sorry. Today I would like to follow on from last Wednesday’s post dealing with the problems faced in the modern rugby scrum, to discuss a few solutions that have been suggested for dealing with the issue, and even throw in a couple of ideas of my own. But first, I’d like to offer my thoughts to another topic that has sprung up amid the chaos of scrummaging discussions (mainly by rugby league fans): the place, value and even existence of the scrum.

As the modern game has got faster and more free-flowing, the key focus of the game of rugby union has shifted. Where once entire game plans were built around the scrum and (especially) lineout, nowadays the battle of the breakdown is the vital one, as is so ably demonstrated by the world’s current openside flanker population. Thus, the scrum is becoming less and less important as a tactical tool, and the extremists may argue that it is no more than a way to restart play. This is the exact situation that has been wholeheartedly embraced by rugby league, where lineouts are non-existent and scrums are an uncontested way of restarting play after a minor infringement. To some there is, therefore, something of a crossroads: do we as a game follow the league path of speed and fluidity at the expense of structure, or stick to our guns and keep the scrum (and set piece generally) as a core tenet of our game?

There is no denying that our modern play style, centred around fast rucks and ball-in-hand play, is certainly faster and more entertaining than its slow, sluggish predecessor, if only for the fans watching it, and has certainly helped transform rugby union into the fun, flowing spectators game we know and love today. However having said that, if we just wanted to watch players run with the ball and nothing else of any interest to happen, then we’d all just go and play rugby league, and whilst league is certainly a worthwhile sport (with, among other things, the most passionate fans of any sport on earth), there is no point trying to turn union into its clone. In any case, the extent to which league as a game has been simplified has meant that there are now hardly any infringements or stoppages to speak of and that a scrum is a very rare occurence. This is very much unlike its union cousin, and to do away with the scrum as a tool in the union code would perhaps not suit the game as well as it does in union. Thus, it is certainly worth at least trying to prevent the scrum turning into a dour affair of constant collapses and resets before everyone dies of boredom and we simply scrap the thing.

(I know I’ve probably broken my ‘no Views’ rule here, but I could go on all day about the various arguments and I’d like to get onto some solutions)

The main problem with the modern scrum according to the IRB concerns the engage procedure- arguing (as do many other people) that trying to restrain eight athletes straining to let rip their strength is a tough task for even the stoutest front rower, they have this year changed the engage procedure to omit the ‘pause’ instruction from the ‘crouch, touch, pause, engage’ sequence. Originally included to both help the early players structure their engagement (thus ensuring they didn’t have to spend too much time bent down too far) and to ensure the referee had control over the engagement, they are now arguing that it has no place in the modern game and that it is time to see what effect getting rid of it will have (they have also replaced the ‘engage’ instruction with ‘set’ to reduce confusion about which syllable to engage on).

Whether this will work or not is a matter of some debate. It’s certainly a nice idea- speaking as a forward myself, I can attest that giving the scrum time to wind itself up is perhaps not the best way to ensure they come together in a safe, controlled fashion. However, what this does do is place a lot of onus on the referee to get his timing right. If the ‘crouch, touch, set’ procedure is said too quickly, it can be guaranteed that one team will not have prepared themselves properly and the whole engagement will be a complete mess. Say it too slowly, and both sides will have got themselves all wound up and we’ll be back to square one again. I suppose we’ll all find out how well it works come the new season (although I do advise giving teams time to settle back in- I expect to see a lot of packs waiting for a split second on the ‘set’ instruction as they wait for the fourth command they are so used to)

Other solutions have also been put forward. Many advocate a new law demanding gripping areas on the shirts of front row players to ensure they have something to get hold of on modern, skintight shirts, although the implementation of such a law would undoubtedly be both expensive and rather chaotic for all concerned, which is presumably why the IRB didn’t go for it. With the increasing use and importance of the Television Match Official (TMO) in international matches, there are a few suggesting that both they and the line judge should be granted extra responsibilities at scrum time to ensure the referee’s attention is not distracted, but it is understandable that referees do not want to be patronised by and become over-reliant on a hardly universally present system where the official in question is wholly dependent on whether the TV crews think that the front row binding will make a good shot.

However, whilst these ideas may help to prevent the scrum collapsing, with regards to the scrum’s place in the modern game they are little more than papering over the cracks. On their own, they will not change the way the game is played and will certainly not magically bring the scrum back to centre stage in the professional game.

For that to happen though, things may have to change quite radically. We must remember that the scrum as an invention is over 150 years old and was made for a game that has since changed beyond all recognition, so it could well be time that it began to reflect that. It’s all well and good playing the running game of today, but if the scrum starts to become little more than a restart then it has lost all its value. However, it is also true that if it is allowed to simply become a complete lottery, then the advantage for the team putting the ball in is lost and everyone just gets frustrated with it.

An answer could be (to pick an example idea) to turn the scrum into a more slippery affair, capable of moving back and forth far more easily than it can at the moment, almost more like a maul than anything else. This would almost certainly require radical changes regarding the structure and engagement of it- perhaps we should say that any number of players (between, say, three and ten) can take part in a scrum, in the same way as happens at lineouts, thereby introducing a tactical element to the setup and meaning that some sneaky trickery and preplanned plays could turn an opposition scrum on its head. Perhaps the laws on how the players are allowed to bind up should be relaxed, forcing teams to choose between a more powerful pushing setup and a looser one allowing for faster attacking & defending responses. Perhaps a law should be trialled demanding that if two teams engaged correctly, but the scrum collapsed because one side went lower than the other then the free kick would be awarded to the ‘lower’ side, thus placing a greater onus on technique over sheer power and turning the balance of the scrum on its head. Would any of these work? Maybe not, but they’re ideas.

I, obviously, do not have all the definitive answers, and I couldn’t say I’m a definite advocate of any of the ideas I voiced above (especially the last one, now I think how ridiculously impractical it would be to manage). But it is at least worth thinking about how much the game has evolved since the scrum’s invention, and whether it’s time for it to catch up.

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The Scrum Problem

My apologies from deviating back to a personal favourite- I try too keep rugby out of these posts on the grounds that, in real life, it tends to make things kind of exclusive for people who aren’t into it, but I thought that I might be allowed one small deviation from this guideline. Today, I wish to talk about probably the single most contentious issue in the game today, one that divides, confuses and angers just about everyone involved in it: the scrum.

The scrum has always been a historic feature of the game of rugby- perhaps a historic callback to the old ‘scrums’ of viciously fighting players that formed the origins of the game of football, in the context of rugby it has proved contentious since the very first international ever played. England and Scotland were playing one another and, at the time, both played under different rules, so it was agreed that they would play under English rules for the first half and Scottish ones in the second. The game was around an hour old, tied at 0-0 (yeah it was a bit rubbish in those days), when the Scots won a scrum on the English five metre line. Rather than feed the ball into the scrum, the Scots instead began to push. The unsuspecting English forwards were caught off guard and forced back over their own line, whereupon the Scottish scrum-half grounded the ball. Whilst totally illegal under English rules, and thus generating a barrage of complaints, the Scots had one fair and square, starting off a bitter rivalry against ‘the Auld Enemy’ that continues to this day.

The scrum has developed a lot since those days (everyone now plays under the same rules for one thing), but perhaps the most important development for the modern game came in the 1990’s, specifically within the New Zealand team at the time. The All Blacks were a talented side, but their major disadvantage came up front, for whilst their front row players were skilled, Sean Fitzpatrick and company were not the biggest or heaviest front row around. Whilst not a disadvantage in open play, at scrum time it was feared that they would crumble under their opponent’s superior weight, so they had to find a way round that. In the end, they resorted to a bit of trickery. The structure adopted at scrum time by most sides of the age was to come together gently, get settled, then let the scrum half put the ball in and start to push, twist, and cheat in all the million ways discovered by front rowers over the years. However, what the Kiwis decided to do was hit the engagement hard, smashing their opponents back to get a good body position early. Then, the scrum half would feed the ball in almost immediately, allowing them to start pushing straight away and keep their opponents on the back foot, thus not allowing them time to get themselves settled and start to push back. It worked like a charm, aside from one small drawback. Everyone else started to copy them.

Even with trained wrestlers, there is only so much damage that sixteen men can do to one another when simply trying to push one another back. However, when not much below a tonne of meat slams as hard as it can into another tonne smashing back the other way, the forces involved in the impact is truly huge, and suddenly the human spine doesn’t seem all that strong. Not only that, but the slightest misalignment of the impact, and that amount of force means there is simply no way for it to all settle down nicely. Combine this fact with the immense muscle building and weight gain programs now demanded by the modern, professional game, and the attention to detail of modern coaches to get that extra edge in the impact, and we reach the inescapable and chaotic conclusion that is the modern scrum. In the last world cup in 2011, in matches between top-tier countries 50 scrums out of every 100 collapsed, and there were 31 resets and 41 free-kicks or penalties per 100. The stats were virtually the same during this year’s Six Nations, in which nearly half of all scrums resulted in the ball not coming back and creating one match (Ireland v Scotland) that spent over a quarter of its playing time spent scrummaging, resetting or collapsing.

This is despite the fact that the face of the game has changed very much against the set piece in the modern era. In the early 1970’s, analysis suggests that the average number of set-pieces (scrums and lineouts) in a match was nearly triple its current value (mid-thirties), whilst the number of rucks/mauls has gone up sixfold since then. Even since the game first turned pro in the mid-nineties, the number of set pieces has dropped by a third and the number of successful breakdowns tripled. The amount of time the ball spends in play has also risen hugely, and some are even arguing that the scrum as we know it is under threat. Indeed, in last year’s Six Nations the scrum was only the deciding factor in one game (England v Ireland), and as Paul Wallace astutely pointed out at the time that Ireland getting pushed about for the entire match was their reward for playing by the rules and not sending a front rower off ‘injured’.

Then there are the myriad of various intrigues and techniques that have lead to the scrum becoming the unstable affair it is today. Many argue that modern skintight shirts don’t allow players to grip properly, forcing them to either slip or grab hold of easier and possibly illegal positions that make the scrum decidedly wobbly. Others blame foot positioning, arguing that the modern way of setting up one’s feet, where the hooker demands the majority of space, forces the backs of his props to angle inwards and making the whole business more dangerous and less stable. Some blame poor refereeing for letting scrummagers get away with things that are now becoming dangerous, destabilising habits among front rowers, whilst others may counter this by considering the myriad of confusing signals a referee has to try and keep track off at scrum time- two offside lines, straightness of feed, hooker’s feet up early, incorrect back row binding, illegal front row binding, whether his line judge is signalling him and whether anyone’s just broken their neck. This is clearly a mighty confusing situation, and one I’d love to be able to start suggesting solutions for- but I think I’ll leave that until Saturday…