The Myth of Popularity

WARNING: Everything I say forthwith is purely speculative based on a rough approximation of a presented view of how a part of our world works, plus some vaguely related stuff I happen to know. It is very likely to differ from your own personal view of things, so please don’t get angry with me if it does.

Bad TV and cinema is a great source of inspiration; not because there’s much in it that’s interesting, but because there’s just so much of it that even without watching any it is possible to pick up enough information to diagnose trends, which are generally interesting to analyse. In this case, I refer to the picture of American schools that is so often portrayed by iteration after iteration of generic teenage romance/romcom/’drama’, and more specifically the people in it.

One of the classic plot lines of these types of things involves the ‘hopelessly lonely/unpopular nerd who has crush on Miss Popular de Cheerleader and must prove himself by [insert totally retarded idea]’. Needless to say these plot lines are more unintentionally hilarious and excruciating than anything else, but they work because they play on the one trope that so many of us are familiar with; that of the overbearing, idiotic, horrible people from the ‘popular’ social circle. Even if we were not raised within a sitcom, it’s a situation repeated in thousands of schools across the world- the popular kids are the arseholes at the top with inexplicable access to all the gadgets and girls, and the more normal, nice people lower down the social circle.

The image exists in our conciousness long after leaving school for a whole host of reasons; partly because major personal events during our formative years tend to have a greater impact on our psyche than those occurring later on in life, but also because it is often our first major interaction with the harsh unfairness life is capable of throwing at us. The whole situation seems totally unfair and unjust; why should all these horrible people be the popular ones, and get all the social benefits associated with that? Why not me, a basically nice, humble person without a Ralph Lauren jacket or an iPad 3, but with a genuine personality? Why should they have all the luck?

However, upon analysing the issue then this object of hate begins to break down; not because the ‘popular kids’ are any less hateful, but because they are not genuinely popular. If we define popular as a scale representative of how many and how much people like you (because what the hell else is it?), then it becomes a lot easier to approach it from a numerical, mathematical perspective. Those at the perceived top end of the social spectrum generally form themselves into a clique of superiority, where they all like one another (presumably- I’ve never been privy to being in that kind of group in order to find out) but their arrogance means that they receive a certain amount of dislike, and even some downright resentment, from the rest of the immediate social world. By contrast, members of other social groups (nerds, academics [often not the same people], those sportsmen not in the ‘popular’ sphere, and the myriad of groups of undefineable ‘normies’ who just splinter off into their own little cliques) tend to be liked by members of their selected group and treated with either neutrality or minor positive or negative feeling from everyone else, leaving them with an overall ‘popularity score’, from an approximated mathematical point of view, roughly equal to or even greater than the ‘popular’ kids. Thus, the image of popularity is really something of a myth, as these people are not technically speaking any more popular than anyone else.

So, then, how has this image come to present itself as one of popularity, of being the top of the social spectrum? Why are these guys on top, seemingly above group after group of normal, friendly people with a roughly level playing field when it comes to social standing?

If you were to ask George Orwell this question, he would present you with a very compelling argument concerning the nature of a social structure to form a ‘high’ class of people (shortly after asking you how you managed to communicate with him beyond the grave). He and other social commentators have frequently pointed out that the existence of a social system where all are genuinely treated equally is unstable without some ‘higher class’ of people to look up to- even if it is only in hatred. It is humanity’s natural tendency to try and better itself, try to fight its way to the top of the pile, so if the ‘high’ group disappear temporarily they will be quickly replaced; hence why there is such a disparity between rich and poor even in a country such as the USA founded on the principle that ‘all men are created free and equal’. This principle applies to social situations too; if the ‘popular’ kids were to fall from grace, then some other group would likely rise to fill the power vacuum at the top of the social spectrum. And, as we all know, power and influence are powerful corrupting forces, so this position would be likely to transform this new ‘popular’ group into arrogant b*stards too, removing the niceness they had when they were just normal guys. This effect is also in evidence that many of the previously hateful people at the top of the spectrum become very normal and friendly when spoken to one-on-one, outside of their social group (from my experience anyway; this does not apply to all people in such groups)

However, another explanation is perhaps more believable; that arrogance is a cause rather than a symptom. By acting like they are better than the rest of the world, the rest of the world subconsciously get it into their heads that, much though they are hated, they are the top of the social ladder purely because they said so. And perhaps this idea is more comforting, because it takes us back to the idea we started with; that nobody is more actually popular than anyone else, and that it doesn’t really matter in the grand scheme of things. Regardless of where your group ranks on the social scale, if it’s yours and you get along with the people in it, then it doesn’t really matter about everyone else or what they think, so long as you can get on, be happy, and enjoy yourself.

Footnote: I get most of these ideas from what is painted by the media as being the norm in American schools and from what friends have told me, since I’ve been lucky enough that the social hierarchies I encountered from my school experience basically left one another along. Judging by the horror stories other people tell me, I presume it was just my school. Plus, even if it’s total horseshit, it’s enough of a trope that I can write a post about it.

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The Epitome of Nerd-dom

A short while ago, I did a series of posts on computing based on the fact that I had done a lot of related research when studying the installation of Linux. I feel that I should now come clean and point out that between the time of that first post being written and now, I have tried and failed to install Ubuntu on an old laptop six times already, which has served to teach me even more about exactly how it works, and how it differs from is more mainstream competitors. So, since I don’t have any better ideas, I thought I might dedicate this post to Linux itself.

Linux is named after both its founder, Linus Torvalds, a Finnish programmer who finished compiling the Linux kernel in 1992, and Unix, the operating system that could be considered the grandfather of all modern OSs and which Torvalds based his design upon (note- whilst Torvald’s first name has a soft, extended first syllable, the first syllable of the word Linux should be a hard, short, sharp ‘ih’ sound). The system has its roots in the work of Richard Stallman, a lifelong pioneer and champion of the free-to-use, open source movement, who started the GNU project in 1983. His ultimate goal was to produce a free, Unix-like operating system, and in keeping with this he wrote a software license allowing anyone to use and distribute software associated with it so long as they stayed in keeping with the license’s terms (ie nobody can use the free software for personal profit). The software compiled as part of the GNU project was numerous (including a still widely-used compiler) and did eventually come to fruition as an operating system, but it never caught on and the project was, in regards to its achieving of its final aims, a failure (although the GNU General Public License remains the most-used software license of all time).

Torvalds began work on Linux as a hobby whilst a student in April 1991, using another Unix clone MINIX to write his code in and basing it on MINIX’s structure. Initially, he hadn’t been intending to write a complete operating system at all, but rather a type of display interface called a terminal emulator- a system that tries to emulate a graphical terminal, like a monitor, through a more text-based medium (I don’t really get it either- it’s hard to find information a newbie like me can make good sense of). Strictly speaking a terminal emulator is a program, existing independent of an operating system and acting almost like one in its own right, directly within the computer’s architecture. As such, the two are somewhat related and it wasn’t long before Torvalds ‘realised’ he had written a kernel for an operating system and, since the GNU operating system had fallen through and there was no widespread, free-to-use kernel out there, he pushed forward with his project. In August of that same year he published a now-famous post on a kind of early internet forum called Usenet, saying that he was developing an operating system that was “starting to get ready”, and asking for feedback concerning where MINIX was good and where it was lacking, “as my OS resembles it somewhat”. He also, interestingly,  said that his OS “probably never will support anything other than AT-harddisks”. How wrong that statement has proved to be.

When he finally published Linux, he originally did so under his own license- however, he borrowed heavily from GNU software in order to make it run properly (so to have a proper interface and such), and released later versions under the GNU GPL. Torvalds and his associates continue to maintain and update the Linux kernel (Version 3.0 being released last year) and, despite some teething troubles with those who have considered it old-fashioned, those who thought MINIX code was stolen (rather than merely borrowed from), and Microsoft (who have since turned tail and are now one of the largest contributors to the Linux kernel), the system is now regarded as the pinnacle of Stallman’s open-source dream.

One of the keys to its success lies in its constant evolution, and the interactivity of this process. Whilst Linus Torvalds and co. are the main developers, they write very little code themselves- instead, other programmers and members of the Linux community offer up suggestions, patches and additions to either the Linux distributors (more on them later) or as source code to the kernel itself. All the main team have to do is pick and choose the features they want to see included, and continually prune what they get to maximise the efficiency and minimise the vulnerability to viruses of the system- the latter being one of the key features that marks Linux (and OS X) over Windows. Other key advantages Linux holds includes its size and the efficiency with which it allocates CPU usage; whilst Windows may command a quite high percentage of your CPU capacity just to keep itself running, not counting any programs running on it, Linux is designed to use your CPU as efficiently as possible, in an effort to keep it running faster. The kernel’s open source roots mean it is easy to modify if you have the technical know-how, and the community of followers surrounding it mean that any problem you have with a standard distribution is usually only a few button clicks away. Disadvantages include a certain lack of user-friendliness to the uninitiated or not computer-literate user since a lot of programs require an instruction typed into the command bar, far fewer  programs, especially commercial, professional ones, than Windows, an inability to process media as well as OS X (which is the main reason Apple computers appear to exist), and a tendency to go wrong more frequently than commercial operating systems. Nonetheless, many ‘computer people’ consider this a small price to pay and flock to the kernel in their thousands.

However, the Linux kernel alone is not enough to make an operating system- hence the existence of distributions. Different distributions (or ‘distros’ as they’re known) consist of the Linux kernel bundled together with all the other features that make up an OS: software, documentation, window system, window manager, and desktop interface, to name but some. A few of these components, such as the graphical user interface (or GUI, which covers the job of several of the above components), or the package manager (that covers program installation, removal and editing), tend to be fairly ubiquitous (GNOME or KDE are common GUIs, and Synaptic the most typical package manager), but different people like their operating system to run in slightly different ways. Therefore, variations on these other components are bundled together with the kernel to form a distro, a complete package that will run as an operating system in exactly the same fashion as you would encounter with Windows or OS X. Such distros include Ubuntu (the most popular among beginners), Debian (Ubuntu’s older brother), Red Hat, Mandriva and Crunchbang- some of these, such as Ubuntu, are commercially backed enterprises (although how they make their money is a little beyond me), whilst others are entirely community-run, maintained solely thanks to the dedication, obsession and boundless free time of users across the globe.

If you’re not into all this computer-y geekdom, then there is a lot to dislike about Linux, and many an average computer user would rather use something that will get them sneered at by a minority of elitist nerds but that they know and can rely upon. But, for all of our inner geeks, the spirit, community, inventiveness and joyous freedom of the Linux system can be a wonderful breath of fresh air. Thank you, Mr. Torvalds- you have made a lot of people very happy.

Gaming Concluded

And so I return, wiping off my smirk and trying not to laugh at anything that sounds French, back into the foray of my regular blogging experience, in an effort to conclude the topic on gaming. So far I have considered the two main complaints that non-gaming people tend to have with gamers and games themselves- today I want to get more into the guts of exactly why gaming, over so many other things, appears to be a target for particular dislike from large sections of the mainstream.

In case anyone reading is in any doubt that games ARE as much of a target as I am painting them to be, I refer you to a situation a while ago in which the American Supreme Court agreed to hear a proposed Californian state law restricting the sale of games to minors, especially ‘violent content’ Please bear in mind that these laws pop up all over the US from time to time and are always shot down for violating the First Amendment- but in this case the Supreme Court, the ultimate last line of appeal, the highest court in the most powerful nation on earth, was willing to give voice to an argument claiming, based on claims made from rather spurious studies that ‘games harm U18’s’, that games do not offer sufficient value to the world as a whole to warrant First Amendment protection. Anyone could see the law was unconstitutional- but the political voice was loud enough to get the Supreme Court to have a listen. Can anyone imagine them hearing a case proposing the restriction of film content in this way? Or TV? Or music. Of course not- but games? Whole other kettle of fish apparently.

(I could spend all day shooting this law down, but since I only know about this from an Extra Credits episode and they are going to do a far better job of it than me, I suggest you hit PATV and watch their take on it: http://penny-arcade.com/patv/episode/free-speech)

So yeah- people and politicians don’t like games, but why? What is it that what’s basically giving a film a joystick and controls suddenly turns that film into something that everyone thinks just doesn’t matter? The reasons are, as with all such widespread emotions, many and varied, and I have certainly not thought of all of them, but here are just 3 that especially spring to mind:

1) The Social Gap

It’s no secret that gamers are a fairly predictable group of people in terms of who they are- young, often middle-class, men aged between 14 and 28 ish probably comprise at least 70% of the game-playing population (my own guesstimate, so shoot me down if you know any better figures). But, for starters, half the world’s population are female and the majority are outside the ‘game-playing’ age bracket- especially in the western world where advances in living conditions and healthcare have meant that seemingly everyone is middle-aged. Thus, gamers are something of a group unto themselves- in my social circle, for instance, just about everyone will be a gamer to some extent, but in, say, my mum’s, none of them would know the difference between Final Fantasy and Battlefield. So games become less of an all-encompassing medium, and more of a seemingly ‘niche’ product that just doesn’t seem very important to large sects of the population- particularly the small rich, white, middle aged, upper middle-class sect that dominates the western political and (to a large extent) cultural landscape. This is compounded by the fact that, unlike TV or film which have been around for years, gaming in its current, industry level, world-dominating form is really a creation of the last 15-20 years or so, so there has been little generational ‘trickle-down’- ie the more elderly sects of society will NEVER have played a game, much less grown out of them, so are even less inclined to be sympathetic towards them.

 

2) Internet Connections

As I’ve just said, modern gaming is really an invention that began gathering speed around the mid-to-late 90’s- almost exactly the same time that the internet was first invented. As such, with gaming and the web growing up to becoming the fully-fledged entities they are now almost in parallel, they have since developed a close bond. For example, a lot of internet memes, such as the whole ‘arrow to the knee’ thing, are gaming-based, and while gaming may only be relegated to a small back page every fortnight in the paper, online it has entire sites and communities dedicated to it in a way even films can’t match on the web. Unfortunately, this internet link, and especially the tie-ins the web also has to the same middle-class young men group who make up the core gaming stereotype means that a lot of the ‘bad boy’ parts of the internet that disgust big corporations and governments seem to have an inherent link to gaming- and thus gaming gets tarred with the same ‘we don’t like you’ brush. Not only that, it also gets landed with all the active dislikes people have of those sectors of the web- its juvenile and rather crude sense of humour, the potential for hacking dangers, and the generalised sexism and borderline-offensive ‘banter’. It is this, in part, which turns mere indifference to the gaming population into genuine dislike and mistrust of the medium.

 

3) Content & Style

The very nature of gaming and gameplay itself demands an action-driven plot & content style- even in the more cinematic or narrative games, what keeps the plot ticking over is you as the player actively doin’ stuff. If we make a quick comparison to films for a minute, this does happen in the film industry- action flicks for example often go for plots almost entirely driven by the protagonist’s actions over the course of the film. However, this is not the only way for a film to go- different genres, be they romances, ‘arthouse’ films, even horror movies, can push the film forward via other means, such as dialogue or even acting expression. This variety is one of the reason films are so accessible- there is something for every taste. However, the action-driven nature of games inherently limits the variety of experience delivery they can offer, which isolates large sects of the non-game playing public from giving them a chance. Basically, to a non-gamer, all games would, if they were films, have Jason Statham in the lead. Now, people not naturally inclined towards that sort of thing don’t find it so much of a problem with films because there is still space for the sort of delivery they prefer- but the image of gaming as ALL being like this makes it all seem a bit juvenile and not worth all the bother. This is a problem unfortunately compounded by the fact that the popularity of games like Call of Duty, where action is so central it seems to hide all else. This makes it seem like all modern games are about KILLING EVERYBODY- not the image that best portrays the emotion and general awesomeness that really good games can inspire. Thus, once again, an image of a medium that’s ‘just not for me’, is turned into one that is juvenile, grotesque, occasionally obscene and thus not worth the same merits as other forms of media.

This list is far from exhaustive but to me it covers the main points as I see it that make gaming a seemingly exclusive and disliked medium. What can be done about it? Well, a little just being more grown up about stuff and sharing quality gaming experiences with the rest of the world wouldn’t go amiss, as would not taking the piss constantly out of the Nintendo Wii- while it may not be a serious gaming platform, it has done more for gaming’s image than the PlayStation 50 ever could. As for any less ‘woolly’ ways out… well, do you want me to make this a four parter, cos I don’t?