Practical computing

This looks set to be my final post of this series about the history and functional mechanics of computers. Today I want to get onto the nuts & bolts of computer programming and interaction, the sort of thing you might learn as a budding amateur wanting to figure out how to mess around with these things, and who’s interested in exactly how they work (bear in mind that I am not one of these people and am, therefore, likely to get quite a bit of this wrong). So, to summarise what I’ve said in the last two posts (and to fill in a couple of gaps): silicon chips are massive piles of tiny electronic switches, memory is stored in tiny circuits that are either off or on, this pattern of off and on can be used to represent information in memory, memory stores data and instructions for the CPU, the CPU has no actual ability to do anything but automatically delegates through the structure of its transistors to the areas that do, the arithmetic logic unit is a dumb counting machine used to do all the grunt work and is also responsible, through the CPU, for telling the screen how to make the appropriate pretty pictures.

OK? Good, we can get on then.

Programming languages are a way of translating the medium of computer information and instruction (binary data) into our medium of the same: words and language. Obviously, computers do not understand that the buttons we press on our screen have symbols on them, that these symbols mean something to us and that they are so built to produce the same symbols on the monitor when we press them, but we humans do and that makes computers actually usable for 99.99% of the world population. When a programmer brings up an appropriate program and starts typing instructions into it, at the time of typing their words mean absolutely nothing. The key thing is what happens when their data is committed to memory, for here the program concerned kicks in.

The key feature that defines a programming language is not the language itself, but the interface that converts words to instructions. Built into the workings of each is a list of ‘words’ in binary, each word having a corresponding, but entirely different, string of data associated with it that represents the appropriate set of ‘ons and offs’ that will get a computer to perform the correct task. This works in one of two ways: an ‘interpreter’ is an inbuilt system whereby the programming is stored just as words and is then converted to ‘machine code’ by the interpreter as it is accessed from memory, but the most common form is to use a compiler. This basically means that once you have finished writing your program, you hit a button to tell the computer to ‘compile’ your written code into an executable program in data form. This allows you to delete the written file afterwards, makes programs run faster, and gives programmers an excuse to bum around all the time (I refer you here)

That is, basically how computer programs work- but there is one last, key feature, in the workings of a modern computer, one that has divided both nerds and laymen alike across the years and decades and to this day provokes furious debate: the operating system.

An OS, something like Windows (Microsoft), OS X (Apple) or Linux (nerds), is basically the software that enables the CPU to do its job of managing processes and applications. Think of it this way: whilst the CPU might put two inputs through a logic gate and send an output to a program, it is the operating system that will set it up to determine exactly which gate to put it through and exactly how that program will execute. Operating systems are written onto the hard drive, and can, theoretically, be written using nothing more than a magnetized needle, a lot of time and a plethora of expertise to flip the magnetically charged ‘bits’ on the hard disk. They consist of many different parts, but the key feature of all of them is the kernel, the part that manages the memory, optimises the CPU performance and translates programs from memory to screen. The precise translation and method by which this latter function happens differs from OS to OS, hence why a program written for Windows won’t work on a Mac, and why Android (Linux-powered) smartphones couldn’t run iPhone (iOS) apps even if they could access the store. It is also the cause of all the debate between advocates of different operating systems, since different translation methods prioritise/are better at dealing with different things, work with varying degrees of efficiency and are more  or less vulnerable to virus attack. However, perhaps the most vital things that modern OS’s do on our home computers is the stuff that, at first glance seems secondary- moving stuff around and scheduling. A CPU cannot process more than one task at once, meaning that it should not be theoretically possible for a computer to multi-task; the sheer concept of playing minesweeper whilst waiting for the rest of the computer to boot up and sort itself out would be just too outlandish for words. However, a clever piece of software called a scheduler in each OS which switches from process to process very rapidly (remember computers run so fast that they can count to a billion, one by one, in under a second) to give the impression of it all happening simultaneously. Similarly, a kernel will allocate areas of empty memory for a given program to store its temporary information and run on, but may also shift some rarely-accessed memory from RAM (where it is accessible) to hard disk (where it isn’t) to free up more space (this is how computers with very little free memory space run programs, and the time taken to do this for large amounts of data is why they run so slowly) and must cope when a program needs to access data from another part of the computer that has not been specifically allocated a part of that program.

If I knew what I was talking about, I could witter on all day about the functioning of operating systems and the vast array of headache-causing practicalities and features that any OS programmer must consider, but I don’t and as such won’t. Instead, I will simply sit back, pat myself on the back for having actually got around to researching and (after a fashion) understanding all this, and marvel at what strange, confusing, brilliant inventions computers are.

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Getting bored with history lessons

Last post’s investigation into the post-Babbage history of computers took us up to around the end of the Second World War, before the computer age could really be said to have kicked off. However, with the coming of Alan Turing the biggest stumbling block for the intellectual development of computing as a science had been overcome, since it now clearly understood what it was and where it was going. From then on, therefore, the history of computing is basically one long series of hardware improvements and business successes, and the only thing of real scholarly interest was Moore’s law. This law is an unofficial, yet surprisingly accurate, model of the exponential growth in the capabilities of computer hardware, stating that every 18 months computing hardware gets either twice as powerful, half the size, or half the price for the same other specifications. This law was based on a 1965 paper by Gordon E Moore, who noted that the number of transistors on integrated circuits had been doubling every two years since their invention 7 years earlier. The modern day figure of an 18-monthly doubling in performance comes from an Intel executive’s estimate based on both the increasing number of transistors and their getting faster & more efficient… but I’m getting sidetracked. The point I meant to make was that there is no point me continuing with a potted history of the last 70 years of computing, so in this post I wish to get on with the business of exactly how (roughly fundamentally speaking) computers work.

A modern computer is, basically, a huge bundle of switches- literally billions of the things. Normal switches are obviously not up to the job, being both too large and requiring an electromechanical rather than purely electrical interface to function, so computer designers have had to come up with electrically-activated switches instead. In Colossus’ day they used vacuum tubes, but these were large and prone to breaking so, in the late 1940s, the transistor was invented. This is a marvellous semiconductor-based device, but to explain how it works I’m going to have to go on a bit of a tangent.

Semiconductors are materials that do not conduct electricity freely and every which way like a metal, but do not insulate like a wood or plastic either- sometimes they conduct, sometimes they don’t. In modern computing and electronics, silicon is the substance most readily used for this purpose. For use in a transistor, silicon (an element with four electrons in its outer atomic ‘shell’) must be ‘doped’ with other elements, meaning that they are ‘mixed’ into the chemical, crystalline structure of the silicon. Doping with a substance such as boron, with three electrons in its outer shell, creates an area with a ‘missing’ electron, known as a hole. Holes have, effectively, a positive charge compared a ‘normal’ area of silicon (since electrons are negatively charged), so this kind of doping produces what is known as p-type silicon. Similarly, doping with something like phosphorus, with five outer shell electrons, produces an excess of negatively-charged electrons and n-type silicon. Thus electrons, and therefore electricity (made up entirely of the net movement of electrons from one area to another) finds it easy to flow from n- to p-type silicon, but not very well going the other way- it conducts in one direction and insulates in the other, hence a semiconductor. However, it is vital to remember that the p-type silicon is not an insulator and does allow for free passage of electrons, unlike pure, undoped silicon. A transistor generally consists of three layers of silicon sandwiched together, in order NPN or PNP depending on the practicality of the situation, with each layer of the sandwich having a metal contact or ‘leg’ attached to it- the leg in the middle is called the base, and the ones at either side are called the emitter and collector.

Now, when the three layers of silicon are stuck next to one another, some of the free electrons in the n-type layer(s) jump to fill the holes in the adjacent p-type, creating areas of neutral, or zero, charge. These are called ‘depletion zones’ and are good insulators, meaning that there is a high electrical resistance across the transistor and that a current cannot flow between the emitter and collector despite usually having a voltage ‘drop’ between them that is trying to get a current flowing. However, when a voltage is applied across the collector and base a current can flow between these two different types of silicon without a problem, and as such it does. This pulls electrons across the border between layers, and decreases the size of the depletion zones, decreasing the amount of electrical resistance across the transistor and allowing an electrical current to flow between the collector and emitter. In short, one current can be used to ‘turn on’ another.

Transistor radios use this principle to amplify the signal they receive into a loud, clear sound, and if you crack one open you should be able to see some (well, if you know what you’re looking for). However, computer and manufacturing technology has got so advanced over the last 50 years that it is now possible to fit over ten million of these transistor switches onto a silicon chip the size of your thumbnail- and bear in mind that the entire Colossus machine, the machine that cracked the Lorenz cipher, contained only ten thousand or so vacuum tube switches all told. Modern technology is a wonderful thing, and the sheer achievement behind it is worth bearing in mind next time you get shocked over the price of a new computer (unless you’re buying an Apple- that’s just business elitism).

…and dammit, I’ve filled up a whole post again without getting onto what I really wanted to talk about. Ah well, there’s always next time…

(In which I promise to actually get on with talking about computers)