The President Problem

As one or two of you may have noticed, our good friends across the pond are getting dreadfully overexcited at the prospect of their upcoming election later this year, and America is gripped by the paralyzing dilemma of whether a Mormon or a black guy would be worse to put in charge of their country for the next four years. This has got me, when I have nothing better to do, having the occasional think about politics, politicians and the whole mess in general, and about how worked up everyone seems to get over it.

It is a long-established fact that the fastest way for a politician to get himself hated, apart from murdering some puppies on live TV, is to actually get himself in power. As the opposition, constantly biting at the heels of those in power, they can have lots of fun making snarky comments and criticisms about their opponent’s ineptitude, whereas when in power they have no choice but to sit quietly and absorb the insults, since their opponents are rarely doing anything interesting or important enough to warrant a good shouting. When in power, one constantly has the media jumping at every opportunity to ridicule decisions and throw around labels like ‘out of touch’ or just plain old ‘stupid’, and even the public seem to make it their business to hate everything their glorious leader does in their name. Nobody likes their politicians, and the only way for them once in power is, it seems, down.

An awful lot of reasons have been suggested for this trend, including the fact that we humans do love to hate stuff- but more on that another time, because I want to make another point. Consider why you, or anyone else for that matter, vote for your respective candidate during an election. Maybe it’s their dedication to a particular cause, such as education, that really makes you back them, or maybe their political philosophy is, broadly speaking, aligned with yours. Maybe it’s something that could be called politically superficial, such as skin colour; when Robert Mugabe became Prime Minister of Zimbabwe in 1980 it was for almost entirely that reason. Or is it because of the person themselves; somebody who presents themselves as a strong, capable leader, the kind of person you want to lead your country into the future?

Broadly speaking, we have to consider the fact that it is not just someone’s political alignment that gets a cross next to their name; it is who they are. To even become a politician somebody needs to be intelligent, diligent, very strong in their opinions and beliefs, have a good understanding of all the principles involved and an active political contributor. To persuade their party to let them stand, they need to be good with people, able to excite their peers and seniors, demonstrate an aligning political philosophy with the kind of people who choose these things, and able to lay everything, including their pride, in pursuit of a chance to run. To get elected, they need to be charismatic, tireless workers, dedicated to their cause, very good at getting their point across and associated PR, have no skeletons in the closet and be prepared to get shouted at by constituents for the rest of their career. To become a leader of a country, they need to have that art mastered to within a pinprick of perfection.

All of these requirements are what stop the bloke in the pub with a reason why the government is wrong about everything from ever actually having a chance to action his opinions, and they weed out a lot of people with one good idea from getting that idea out there- it takes an awful lot more than strong opinions and reasons why they will work to actually become a politician. However, this process has a habit of moulding people into politicians, rather than letting politicians be people, and that is often to the detriment of people in general. Everything becomes about what will let you stay in power, what you will have to give up to allow you to push the things you feel really strong for, and how many concessions you will have to make for the sake of popularity, just so you can do a little good with your time in power.

For instance, a while ago somebody compiled a list of the key demographics of British people (and gave them all stupid names like ‘Dinky Developers’ or whatever), expanded to include information about typical geographical spread, income and, among other things, political views. Two of those groups have been identified by the three main parties as being the most likely to swing their vote one way or the other (being middle of the road liberal types without a strong preference either way), and are thus the victim of an awful lot of vote-fishing by the various parties. In the 2005 election, some 80% of campaign funding (I’ve probably got this stat wrong; it’s been a while since I heard it) was directed towards swinging the votes of these key demographics to try and win key seats; never mind whether these policies were part of their exponent’s political views or even whether they ever got enacted to any great degree, they had to go in just to try and appease the voters. And, of course, when power eventually does come their way many of their promises prove an undeliverable part of their vision for a healthier future of their country.

This basically means that only ‘political people’, those suited to the hierarchical mess of a workplace environment and the PR mayhem that comes with the job, are able to ever get a shot at the top job, and these are not necessarily those who are best suited to get the best out of a country. And that, in turn means everybody gets pissed off with them. All. The. Bloody. Time.

But, unfortunately, this is the only way that the system of democracy can ever really function, for human nature will always drag it back to some semblance of this no matter how hard we try to change it; and that’s if it were ever to change at all. Maybe Terry Pratchett had it right all along; maybe a benevolent dictatorship is the way to go instead.

Advertisement

Attack of the Blocks

I spend far too much time on the internet. As well as putting many hours of work into trying to keep this blog updated regularly, I while away a fair portion of time on Facebook, follow a large number of video series’ and webcomics, and can often be found wandering through the recesses of YouTube (an interesting and frequently harrowing experience that can tell one an awful lot about the extremes of human nature). But there is one thing that any resident of the web cannot hope to avoid for any great period of time, and quite often doesn’t want to- the strange world of Minecraft.

Since its release as a humble alpha-version indie game in 2009, Minecraft has boomed to become a runaway success and something of a cultural phenomenon. By the end of 2011, before it had even been released in its final release format, Minecraft had registered 4 million purchases and 4 times that many registered users, which isn’t bad for a game that has never advertised itself, spread semi-virally among nerdy gamers for its mere three-year history and was made purely as an interesting project by its creator Markus Persson (aka Notch). Thousands of videos, ranging from gameplay to some quite startlingly good music videos (check out the work of Captain Sparklez if you haven’t already) litter YouTube and many of the games’ features (such as TNT and the exploding mobs known as Creepers) have become memes in their own right to some degree.

So then, why exactly has Minecraft succeeded where hundreds and thousands of games have failed, becoming a revolution in gamer culture? What is it that makes Minecraft both so brilliant, and so special?

Many, upon being asked this question, tend to revert to extolling the virtues of the game’s indie nature. Being created entirely without funding as an experiment in gaming rather than profit-making, Minecraft’s roots are firmly rooted in the humble sphere of independent gaming, and it shows. One obvious feature is the games inherent simplicity- initially solely featuring the ability to wander around, place and destroy blocks, the controls are mainly (although far from entirely) confined to move and ‘use’, whether that latter function be shoot, slash, mine or punch down a tree. The basic, cuboid, ‘blocky’ nature of the game’s graphics, allowing for both simplicity of production and creating an iconic, retro aesthetic that makes it memorable and standout to look at. Whilst the game has frequently been criticised for not including a tutorial (I myself took a good quarter of an hour to find out that you started by punching a tree, and a further ten minutes to work out that you were supposed to hold down the mouse button rather than repeatedly click), this is another common feature of indie gaming, partly because it saves time in development, but mostly because it makes the game feel like it is not pandering to you and thus allowing indie gamers to feel some degree of elitism that they are good enough to work it out by themselves. This also ties in with the very nature of the game- another criticism used to be (and, to an extent, still is, even with the addition of the Enderdragon as a final win objective) that the game appeared to be largely devoid of point, existent only for its own purpose. This is entirely true, whether you view that as a bonus or a detriment being entirely your own opinion, and this idea of an unfamiliar, experimental game structure is another feature common in one form or another to a lot of indie games.

However, to me these do not seem to be entirely worthy of the name ‘answers’ regarding the question of Minecraft’s phenomenal success. The reason I think this way is that they do not adequately explain exactly why Minecraft rose to such prominence whilst other, often similar, indie games have been left in relative obscurity. Limbo, for example, is a side-scrolling platformer and a quite disturbing, yet compelling, in-game experience, with almost as much intrigue and puzzle from a set of game mechanics simpler even than those of Minecraft. It has also received critical acclaim often far in excess of Minecraft (which has received a positive, but not wildly amazed, response from critics), and yet is still known to only an occasional few. Amnesia: The Dark Descent has been often described as the greatest survival horror game in history, as well as incorporating a superb set of graphics, a three-dimensional world view (unlike the 2D view common to most indie games) and the most pants-wettingly terrifying experience anyone who’s ever played it is likely to ever face- but again, it is confined to the indie realm. Hell, Terraria is basically Minecraft in 2D, but has sold around 40 times less than Minecraft itself. All three of these games have received fairly significant acclaim and coverage, and rightly so, but none has become the riotous cultural phenomenon that Minecraft has, and neither have had an Assassin’s Creed mod (first example that sprung to mind).

So… why has Minecraft been so successful. Well, I’m going to be sticking my neck out here, but to my mind it’s because it doesn’t play like an indie game. Whilst most independently produced titled are 2D, confined to fairly limited surroundings and made as simple & basic as possible to save on development (Amnesia can be regarded as an exception), Minecraft takes it own inherent simplicity and blows it up to a grand scale. It is a vast, open world sandbox game, with vague resonances of the Elder Scrolls games and MMORPG’s, taking the freedom, exploration and experimentation that have always been the advantages of this branch of the AAA world, and combined them with the innovative, simplistic gaming experience of its indie roots. In some ways it’s similar to Facebook, in that it takes a simple principle and then applies it to the largest stage possible, and both have enjoyed a similarly explosive rise to fame. The randomly generated worlds provide infinite caverns to explore, endless mobs to slay, all the space imaginable to build the grandest of castles, the largest of cathedrals, or the SS Enterprise if that takes your fancy. There are a thousand different ways to play the game on a million different planes, all based on just a few simple mechanics. Minecraft is the best of indie and AAA blended together, and is all the more awesome for it.

Why do we call a writer a bard, anyway?

In Britain at the moment, there are an awful lot of pessimists. Nothing unusual about this, as it’s hardly atypical human nature and my country has never been noted for its sunny, uplifting outlook on life as a rule anyway. Their pessimism is typically of the sort adopted by people who consider themselves too intelligent (read arrogant) to believe in optimism and nice things anyway, and nowadays tends to focus around Britain’s place in the world. “We have nothing world-class” they tend to say, or “The Olympics are going to be totally rubbish” if they wish to be topical.

However, whilst I could dedicate an entire post to the ramblings of these people, I would probably have to violate my ‘no Views’ clause by the end of it, so will instead focus on one apparent inconsistency in their argument. You see, the kind of people who say this sort of thing also tend to be the kind of people who really, really like the work of William Shakespeare.

There is no denying that the immortal Bard (as he is inexplicably known) is a true giant of literature. He is the only writer of any form to be compulsory reading on the national curriculum and is known of by just about everyone in the world, or at least the English-speaking part. He introduced between 150 and 1500 new words to the English language (depending on who you believe and how stringent you are in your criteria) as well as countless phrases ranging from ‘bug-eyed monster’ (Othello) to ‘a sorry sight’ (Macbeth), wrote nearly 40 plays, innumerable sonnets and poems, and revolutionised theatre of his time. As such he is idolised above all other literary figures, Zeus in the pantheon of the Gods of the written word, even in our modern age. All of which is doubly surprising when you consider how much of what he wrote was… well… crap.

I mean think about it- Romeo and Juliet is about a romance that ends with both lovers committing suicide over someone they’ve only known for three days, whilst Twelfth Night is nothing more than a romcom (in fact the film ‘She’s the Man’ turned it into a modern one), and not a great one at that. Julius Caesar is considered even by fans to be the most boring way to spend a few hours in known human history, the character of Othello is the dopiest human in history and A Midsummer Night’s Dream is about some fairies falling in love with a guy who turns into a donkey. That was considered, by Elizabethans, the very height of comedic expression.

So then, why is he so idolised? The answer is, in fact, remarkably simple: Shakespeare did stuff that was new. During the 16th century theatre hadn’t really evolved from its Greek origins, and as such every play was basically the same. Every tragedy had the exact same formulaic plot line of tragic flaw-catharsis-death, which, whilst a good structure used to great effect by Arthur Miller and the guy who wrote the plot for the first God of War game, does tend to lose interest after 2000 years of ceaseless repetition. Comedies & satyrs had a bit more variety, but were essentially a mixture of stereotypes and pantomime that might have been entertaining had they not been mostly based on tired old stories, philosophy and mythology and been so unfunny that they required a chorus (who were basically a staged audience meant to show how the audience how to react). In any case there was hardly any call for these comedies anyway- they were considered the poorer cousins to the more noble and proper tragedy, amusing sideshows to distract attention from the monotony of the main dish. And then, of course, there were the irreversibly fixed tropes and rules that had to be obeyed- characters were invariably all noble and kingly (in fact it wasn’t until the 1920’s that the idea of a classical tragedy of the common man was entertained at all) and spoke with rigid rhythm, making the whole experience more poetic than imitative of real life. The iambic pentameter was king, the new was non-existent, and there was no concept whatsoever that any of this could change.

Now contrast this with, say, Macbeth. This is (obviously) a tragedy, about a lord who, rather than failing to recognise a tragic flaw in his personality until right at the very end and then holding out for a protracted death scene in which to explain all of it (as in a Greek tragedy), starts off a good and noble man who is sent mental by a trio of witches. Before Shakespeare’s time a playwright could be lynched before he made such insulting suggestions about the noble classes (and it is worth noting that Macbeth wasn’t written until he was firmly established as a playwright), but Shakespeare was one of the first of a more common-born group of playwrights, raised an actor rather than aristocrat. The main characters may be lords & kings it is true (even Shakespeare couldn’t shake off the old tropes entirely, and it would take a long time for that to change), but the driving forces of the plot are all women, three of whom are old hags who speak in an irregular chanting and make up heathen prophecies. Then there is an entire monologue dedicated to an old drunk bloke, speaking just as irregularly, mumbling on about how booze kills a boner, and even the main characters get in on the act, with Macbeth and his lady scrambling structureless phrases as they fairly shit themselves in fear of discovery. Hell, he even managed to slip in an almost comic moment of parody as Macbeth compares his own life to that of a play (which, of course, it is. He pulls a similar trick in As You Like It)

This is just one example- there are countless more. Romeo and Juliet was one of the first examples of romance used as the central driving force of a tragedy, The Tempest was the Elizabethan version of fantasy literature and Henry V deserves a mention for coming up with some of the best inspirational quotes of all time. Unsurprisingly, whilst Shakespeare was able to spark a revolution at home, other countries were rocked by his radicalism- the French especially were sharply divided into two camps, one supporting this theatrical revolution (such as Voltaire) and the other vehemently opposing it. It didn’t do any good- the wheels had been set in motion, and for the next 500 years theatre and literature continued (and continues) to evolve at a previously unprecedented rate. Nowadays, the work of Shakespeare seems to us as much of a relic as the old Greek tragedies must have appeared to him, but as theatre has moved on so too has our expectations of it (such as, for instance, jokes that are actually funny and speech we can understand without a scholar on hand). Shakespeare may not have told the best stories or written the best plays to our ears, but that doesn’t mean he wasn’t the best playwright.