What the @*$!?

WARNING: Swearing will feature prominently in this post, as will a discussion of sexual material. Children, if your parents shout at you for reading this then it is officially YOUR PROBLEM. Okay?

I feel this may also be the place to apologise for missing a week of posts; didn’t stop writing them, did stop posting them. Don’t know why

Language can enable us to do many things; articulate our ideas, express our sorrow, reveal our love, and tell somebody else’s embarrassing stories to name but a few. Every language has approached these and other practicalities of the everyday life they are designed to assist in different ways (there is one language I have heard of with no word for left or right, meaning that they refer to everything in terms of points of a compass and all members of the tribe thus have an inbuilt sense of where north is at all times), but there is one feature that every language from Japanese to Klingon has managed to incorporate, something without which a language would not be as complete and fully-fabricated as it ought, and which is almost always the first thing learnt by a student of a new language; swearing.

(Aside Note: English, partly due to its flexible nature and the fact that it didn’t really develop as a language until everyone else had rather shown it the way, has always been a particularly good language for being thoroughly foul and dirty, and since it’s the only language I have any degree of reasonable proficiency in I think I’ll stick to that for the time being. If anyone knows anything interesting about swearing in other languages, please feel free to leave them in the comments)

Swearing, swearwords and bad language itself generally have one of three sources; many of the ‘milder’ swearwords tend to have a religious origin, and more specifically refer either to content considered evil by the Church/some form of condemnation to evil (so ‘damn’, in reference to being ‘damned’ by Satan), or to stuff considered in some way blasphemous and therefore wrong (the British idiom ‘bloody’ stems from the Tudor expression ‘God’s Blood’, which along with similar references such as ‘Christ’s Passion’ suggested that the Holy Trinity was in some way fallible and human, and thus capable of human weakness and vice- this was blasphemy according to the Church and therefore wrong). The place of ‘mid-level’ swearwords is generally taken by rather crude references to excrement, egestion and bodily emissions in general (piss, shit etc.). The ‘worst swearwords’ in modern society are of course sexual in nature, be they either references to genitalia, prostitution or the act itself.

The reason for these ideas having become sweary & inappropriate is a fairly simple, but nonetheless interesting, route to track. When the Church ruled the land, anything considered blasphemous or wrong according to their literature and world view was frowned upon at best and punished severely at worst, so words connected to these ideas were simply not broached in public. People knew what they meant, of course, and in seedy or otherwise ‘underground’ places, where the Church’s reach was weak, these words found a home, instantly connecting them with this ‘dirty’ side of society. Poo and sex, of course, have always been considered ‘dirty’ among polite society, something always kept behind closed doors (I’ve done an entire post on the sex aspect of this before) and are thus equally shocking and ripe for sweary material when exposed to the real world.

A quick social analysis of these themes also reveals the reasons behind the ‘hierarchy’ of swearwords. In the past hundred years, the role of the church in everyday western society has dropped off dramatically and offending one’s local priest (or your reputation with him) has become less of a social concern. Among the many consequences of this (and I’m sure an aggressive vicar could list a hundred more) has been the increased prevalence of swearing in normal society, and the fall of Church-related swearwords in terms of how severe they are; using a word once deemed blasphemous doesn’t really seem that serious in a secular society, and the meaning it does have is almost anachronistic in nature. It helps, of course, that these words are among the oldest swearwords that have found common use, meaning that as time has gone by their original context has been somewhat lost and they have got steadily more and more tame. Perhaps in 200 years my future equivalent will be able to say dick in front of his dad for this reason.

The place of excrement and sex in our society has, however, not changed much in the last millennia or two. Both are things that are part of our everyday lives that all of us experience, but that are not done in the front room or broached in polite company- rather ugly necessities and facts of life still considered ‘wrong’ enough to become swearwords. However, whilst going to the loo is a rather inconvenient business that is only dirty because the stuff it produces is (literally), sex is something that we enjoy and often seek out. It is, therefore, a vice, something which we can form an addiction to, and addictions are something that non-addicts find slightly repulsive when observed in addicts or regular practitioners. The Church (yes, them again) has in particular found sex abhorrent if it is allowed to become rampant and undignified, historically favouring rather strict, Victorian positions and execution- all of which means that, unlike poo, sex has been actively clamped down on in one way or another at various points in history. This has, naturally, rarely done much to combat whatever has been seen as the ‘problem’, merely forcing it underground in most cases, but what it has done is put across an image of sex as something that is not just rather dirty but actively naughty and ‘wrong’. This is responsible partly for the thrill some people get when trash talking about and during sex, and the whole ‘you’ve been a naughty girl’ terminology and ideas that surround the concept of sex- but it is also responsible for making sexually explicit references even more underhand, even more to be kept out of polite spheres of movement, and thus making sexually-related swearwords the most ‘extreme’ of all those in our arsenal.

So… yeah, that’s what I got on the subject of swearing. Did anyone want a conclusion to this or something?

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The Interesting Instrument

Music has been called the greatest thing that humans do; some are of the opinion that it, even if only in the form of songs sung around the campfire, it is the oldest example of human art. However, whilst a huge amount of music’s effect and impact can be put down to the way it is interpreted by our ears and brain (I once listened to a song comprised entirely of various elements of urban sound, each individually recorded by separate microphones and each made louder or softer in order to create a tune), to create new music and allow ourselves true creative freedom over the sounds we make requires us to make and play instruments of various kinds. And, of all the myriad of different musical instruments humankind has developed, honed and used to make prettyful noises down the years, perhaps none is as interesting to consider as the oldest and most conceptually abstract of the lot; the human voice.

To those of us not part of the musical fraternity, the idea of the voice being considered an instrument at all is a very odd one; it is used most of the time simply to communicate, and is thus perhaps unique among instruments in that its primary function is not musical. However, to consider a voice as merely an addition to a piece of music rather than being an instrumental part of it is to dismiss its importance to the sound of the piece, and as such it must be considered one by any composer or songwriter looking to produce something coherent. It is also an incredibly diverse tool at a musician’s disposal; capable of a large range of notes anyway in a competent singer, by combining the voices of different people one can produce a tonal range rivalled only by the piano, and making it the only instrument regularly used as the sole component of a musical entity (ie in a choir). Admittedly, not using it in conjunction with other instruments does rather limit what it can do without looking really stupid, but it is nonetheless a quite amazingly versatile musical tool.

The voice also has a huge advantage over every other instrument in that absolutely anyone can ‘play’ it; even people who self-confessedly ‘can’t sing’ may still find themselves mumbling their favourite tune in the shower or singing along with their iPod occasionally. Not only that, but it is the only instrument that does not require any tool in addition to the body in order to play, meaning it is carried with everyone absolutely everywhere, thus giving everybody listening to a piece of music a direct connection to it; they can sing, mumble, or even just hum along. Not only is this a wet dream from a marketer’s perspective, enabling word-of-mouth spread to increase its efficiency exponentially, but it also makes live music that other level more awesome (imagine a music festival without thousands of screaming fans belting out the lyrics) and just makes music that much more compelling and, indeed, human to listen to.

However, the main artistic reason for the fundamental musical importance of the voice has more to do with what it can convey- but to adequately explain this, I’m going to need to go off on a quite staggeringly over-optimistic detour as I try to explain, in under 500 words, the artistic point of music. Right, here we go…:

Music is, fundamentally, an art form, and thus (to a purist at least) can be said to exist for no purpose other than its own existence, and for making the world a better place for those of us lucky enough to be in it. However, art in all its forms is now an incredibly large field with literally millions of practitioners across the world, so just making something people find pretty doesn’t really cut it any more. This is why some extraordinarily gifted painters can draw something next to perfectly photo-realistic and make a couple of grand from it, whilst Damien Hirst can put a shark in some formaldehyde and sell it for a few million. What people are really interested in buying, especially when it comes to ‘modern’ art, is not the quality of brushwork or prettifulness of the final result (which are fairly common nowadays), but its meaning, its significance, what it is trying to convey; the story, theatre and uniqueness behind it all (far rarer commodities that, thanks to the simple economic law of supply and demand, are thus much more expensive).

(NB: This is not to say that I don’t think the kind of people who buy Tracy Emin pieces are rather gullible and easily led, and apparently have far more money than they do tangible grip on reality- but that’s a discussion for another time, and this is certainly how they would justify their purchases)

Thus, the real challenge to any artist worth his salt is to try and create a piece that has meaning, symbolism, and some form of emotion; and this applies to every artistic field, be it film, literature, paintings, videogames (yes, I am on that side of the argument) or, to try and wrench this post back on-topic, music. The true beauty and artistic skill of music, the key to what makes those songs that transcend mere music alone so special, lies in giving a song emotion and meaning, and in this function the voice is the perfect instrument. Other instruments can produce sweet, tortured strains capable of playing the heart strings like a violin, but virtue of being able to produce those tones in the form of language, capable of delivering an explicit message to redouble the effect of the emotional one, a song can take on another level of depth, meaning and artistry. A voice may not be the only way to make your song explicitly mean something, and quite often it’s not used in such an artistic capacity at all; but when it is used properly, it can be mighty, mighty effective.

Practical computing

This looks set to be my final post of this series about the history and functional mechanics of computers. Today I want to get onto the nuts & bolts of computer programming and interaction, the sort of thing you might learn as a budding amateur wanting to figure out how to mess around with these things, and who’s interested in exactly how they work (bear in mind that I am not one of these people and am, therefore, likely to get quite a bit of this wrong). So, to summarise what I’ve said in the last two posts (and to fill in a couple of gaps): silicon chips are massive piles of tiny electronic switches, memory is stored in tiny circuits that are either off or on, this pattern of off and on can be used to represent information in memory, memory stores data and instructions for the CPU, the CPU has no actual ability to do anything but automatically delegates through the structure of its transistors to the areas that do, the arithmetic logic unit is a dumb counting machine used to do all the grunt work and is also responsible, through the CPU, for telling the screen how to make the appropriate pretty pictures.

OK? Good, we can get on then.

Programming languages are a way of translating the medium of computer information and instruction (binary data) into our medium of the same: words and language. Obviously, computers do not understand that the buttons we press on our screen have symbols on them, that these symbols mean something to us and that they are so built to produce the same symbols on the monitor when we press them, but we humans do and that makes computers actually usable for 99.99% of the world population. When a programmer brings up an appropriate program and starts typing instructions into it, at the time of typing their words mean absolutely nothing. The key thing is what happens when their data is committed to memory, for here the program concerned kicks in.

The key feature that defines a programming language is not the language itself, but the interface that converts words to instructions. Built into the workings of each is a list of ‘words’ in binary, each word having a corresponding, but entirely different, string of data associated with it that represents the appropriate set of ‘ons and offs’ that will get a computer to perform the correct task. This works in one of two ways: an ‘interpreter’ is an inbuilt system whereby the programming is stored just as words and is then converted to ‘machine code’ by the interpreter as it is accessed from memory, but the most common form is to use a compiler. This basically means that once you have finished writing your program, you hit a button to tell the computer to ‘compile’ your written code into an executable program in data form. This allows you to delete the written file afterwards, makes programs run faster, and gives programmers an excuse to bum around all the time (I refer you here)

That is, basically how computer programs work- but there is one last, key feature, in the workings of a modern computer, one that has divided both nerds and laymen alike across the years and decades and to this day provokes furious debate: the operating system.

An OS, something like Windows (Microsoft), OS X (Apple) or Linux (nerds), is basically the software that enables the CPU to do its job of managing processes and applications. Think of it this way: whilst the CPU might put two inputs through a logic gate and send an output to a program, it is the operating system that will set it up to determine exactly which gate to put it through and exactly how that program will execute. Operating systems are written onto the hard drive, and can, theoretically, be written using nothing more than a magnetized needle, a lot of time and a plethora of expertise to flip the magnetically charged ‘bits’ on the hard disk. They consist of many different parts, but the key feature of all of them is the kernel, the part that manages the memory, optimises the CPU performance and translates programs from memory to screen. The precise translation and method by which this latter function happens differs from OS to OS, hence why a program written for Windows won’t work on a Mac, and why Android (Linux-powered) smartphones couldn’t run iPhone (iOS) apps even if they could access the store. It is also the cause of all the debate between advocates of different operating systems, since different translation methods prioritise/are better at dealing with different things, work with varying degrees of efficiency and are more  or less vulnerable to virus attack. However, perhaps the most vital things that modern OS’s do on our home computers is the stuff that, at first glance seems secondary- moving stuff around and scheduling. A CPU cannot process more than one task at once, meaning that it should not be theoretically possible for a computer to multi-task; the sheer concept of playing minesweeper whilst waiting for the rest of the computer to boot up and sort itself out would be just too outlandish for words. However, a clever piece of software called a scheduler in each OS which switches from process to process very rapidly (remember computers run so fast that they can count to a billion, one by one, in under a second) to give the impression of it all happening simultaneously. Similarly, a kernel will allocate areas of empty memory for a given program to store its temporary information and run on, but may also shift some rarely-accessed memory from RAM (where it is accessible) to hard disk (where it isn’t) to free up more space (this is how computers with very little free memory space run programs, and the time taken to do this for large amounts of data is why they run so slowly) and must cope when a program needs to access data from another part of the computer that has not been specifically allocated a part of that program.

If I knew what I was talking about, I could witter on all day about the functioning of operating systems and the vast array of headache-causing practicalities and features that any OS programmer must consider, but I don’t and as such won’t. Instead, I will simply sit back, pat myself on the back for having actually got around to researching and (after a fashion) understanding all this, and marvel at what strange, confusing, brilliant inventions computers are.