‘Bored’ Games?

I actually like board games; and no, I am not five years old. Not talking about the tabletop RPG, that most nerdy of activities, not talking about chess, fantastic though it is, not talking about su doku and the whole ‘brain trainers’ kettle of fish. No, I’m talking about the stuff we first learned to play as kids, where a coloured board, some dice and a few cards combine to create possibly the most stereotypical family play environment imaginable.

I am not, however, part of a vast subculture here, for whilst board games do have a reasonably healthy ‘hardcore’ market among older gamers (a category I do not consider myself to belong to), and there is an awards ceremony (the Spiel des Jahres) is specifically to reward excellence in board game, but it is an undeniable truth that the majority of bored games are marketed for and sold to young children and families. Moreover, the very concept of grown adults playing board games is considered an inherently strange one, and god forbid that you ever try to lead a ‘normie’ over to the boardgaming cause if you don’t expect to be treated like some form of primitive. As with so many things, I don’t consider this an ‘issue’ so much as something relatively interesting, so I thought it might be interesting to delve into for a short post. Hey, gotta write ’em about something.

The story of why no self-respecting adult can get away with playing board games begins with the games themselves. Consider this; what two things do games like Monopoly, Risk, Snakes & Ladders and Battleships have in common? Firstly, that they are all highly popular and everybody knows about them; these are the board games we learnt to play as kids. Secondly, they are truly awful. Something like Snakes & Ladders is an entirely futile task based solely on throws of a dice, which anybody older than about four can work out, whilst something like Risk takes absolutely forever to get through a game of (as well as being far too fiddly for its own good). Monopoly combines the worst of both worlds, being simultaneously hugely reliant on luck and godawfully long, not to mention the fact that it’s a family game based, basically, about being mean to one another, whilst Battleships combines both of these features (albeit in a slightly less interminably long format) with incredibly formulaic gameplay and being amazingly easy to cheat on. And those are just the examples I can think of in my head; there enough other famous games (and quite a few more not-famous and equally awful ones) with similar issues, whilst stuff like Cluedo and Trivial Pursuit, whilst not as bad, are somewhat uninspired by nature. Compare that to something like Settlers of Catan or K2, which are simple enough to learn (once one of you knows the rules), incorporate enough skill and strategy to be fun and don’t take seventeen and a half hours to play through (these style of games usually fall into the category of ‘German style’, for the record… but I really don’t want to delve into that now)

This begs the obvious question… why do we end up playing all these terrible games? The answer is, of course, to do with when we start playing board games- as children. As previously mentioned, children are by far and away the biggest market for board games, and it is considered almost an integral part of ‘normal’ middle class family life to have a few board games in the house- something to prevent the kids from ruining Mrs. Jones’ petunias or watching too much rubbish TV. So, parents pick something that is easy for a child to get their head around and, just as importantly, won’t tax their mental faculties as they try to learn the rules. The simplest way of doing this, of course, is for them to just buy the games they played as children, the ones that absolutely everyone knows the rules of, the ‘old favourites’ such as those mentioned above. This is why classics like Monopoly are so enduring, and why everybody knows why they work, which encourages parents to buy them, which means people learn them as kids, which means everybody knows them, which means… and so on down the vicious spiral. This, combined with the uncomfortable fear factor of trying to play a game whilst not fully understanding it or (horror) potentially losing to one’s offspring, puts a lot of parents off branching out with their choice of boardgames, which is perhaps understandable.

The ‘child factor’, incidentally, adds another push factor to the idea of playing boardgames when older. As boardgames are only really played by parents as a diversionary tool whilst their children are young, they become very much associated with our childhood days. Given that every child and teenager always wants to forget those embarrassing days way back when, this means that in our slightly older years, we actively reject the idea of board games as being ‘for babies’, and are frequently reluctant to open our mind to them (again, understandably). And, if we get into the habit of not doing something during these pivotal developmental years, the chance of us ever doing it in later life becomes increasingly slim.

Board gaming is not for everyone; I, for instance, would not consider myself massively enamoured with it, as they are usually a lot harder to get into than most other game formats since they don’t have any form of tutorial, and are often not taught word-of-mouth by an experienced player as card games are. They also frequently don’t have quite the same scope or ability to be artistic with their storytelling as other forms of media; but that doesn’t mean that they can’t be fun, can’t be serious, can’t be dramatic, can’t be funny, can’t be entertaining, or can’t be compelling to play. Board games need not be ‘bored’ games, although they easily can be; every so often, it’s worth giving something new, a decent shot.

Advertisement

Copyright Quirks

This post is set to follow on from my earlier one on the subject of copyright law and its origins. However, just understanding the existence of copyright law does not necessarily premeditate the understanding of the various complications, quirks and intricacies that get people quite so angry about it- so today I want to explore a few of these features that get people so annoyed, and explain why and how they came to be.

For starters, it is not in the public interest for material to stay forever copyrighted, for the simple reason that stuff is always more valuable if freely in the public domain as it is more accessible for the majority. If we consider a technological innovation or invention, restricting its production solely to the inventor leaves them free to charge pretty much what they like, since they have no competition to compete with. Not only does this give them an undesirable monopoly, it also restricts that invention from being best used on a large scale, particularly if it is something like a drug or medicine. Therefore, whilst a copyright obviously has to exist in order to stimulate the creation of new stuff, allowing it to last forever is just asking for trouble, which is why copyrights generally have expiry times. The length of a copyright’s life varies depending on a product- for authors it generally lasts for their lifetime plus a period of around 70 years or so to allow their family to profit from it (expired copyright is the reason that old books can be bought for next to nothing in digital form these days, as they cost nothing to produce). For physical products and, strangely, music, the grace period is generally both fixed and shorter (and dependent on the country concerned), and for drugs and pharmaceuticals it is just ten years (drugs companies are corrupt and profit-obsessed enough without giving them too long to rake in the cash).

Then, we encounter the fact that a copyright also represents a valuable commodity, and thus something that can potentially be put up for sale. You might think that allowing this sort of thing to go on is wrong and is only going to cause problems, but it is often necessary. Consider somebody who owns the rights to a book, and wants someone to make a film out of it, partly because they may be up for a cut of the profits and will gain money from the sale of their rights, but also because it represents a massive advertisement for their product. They, therefore, want to be able to sell part of the whole ‘right to publish’ idea to a film studio who can do the job for them, and any law prohibiting this is just pissing everybody off and preventing a good film from potentially being made. The same thing could apply to a struggling company who owns some valuable copyright to a product; the ability to sell it not only offers them the opportunity to make a bit of money to cover their losses, but also means that the product is more likely to stay on the free market and continue being produced by whoever bought the rights. It is for this reason legal for copyright to be traded between various different people or groups to varying degrees, although the law does allow the original owner to cancel any permanent trade after 35 years if they want to do something with the property.

And what about the issue of who is responsible for a work at all?  One might say that it is simply the work of the author/inventor concerned, but things are often not that simple. For one thing, innovations are often the result of work by a team of people and to restrict the copyright to any one of them would surely be unfair. For another, what if, say, the discovery of a new medical treatment came about because the scientist responsible was paid to do so, and given all the necessary equipment and personnel, by a company. Without corporate support, the discovery could never have been made, so surely that company is just as much legally entitled to the copyright as the individual responsible? This is legally known as ‘work made for hire’, and the copyright in this scenario is the property of the company rather than the individual, lasting for a fixed period (70 years in the US) since the company involved is unlikely to ‘die’ in quite the same predictable lifespan of a human being, and is unlikely to have any relatives for the copyright to benefit afterwards. It is for this reason also that companies, rather than just people, are allowed to hold copyright.

All of these quirks of law are undoubtedly necessary to try and be at least relatively fair to all concerned, but they are responsible for most of the arguments currently put about pertaining to ‘why copyright law is %&*$ed up’. The correct length of a copyright for various different stuff is always up for debate, whether it be musicians who want them to get longer (Paul McCartney made some complaints about this a few years ago), critics who want corporate ones to get shorter, or morons who want to get rid of them altogether (they generally mean well, but anarchistic principles today don’t either a) work very well or b) attract support likely to get them taken seriously). The sale of copyright angers a lot of people, particularly film critics- sales of the film rights for stuff like comic book characters generally include a clause requiring the studio to give it back if they don’t do anything with it for a few years. This has resulted in a lot of very badly-made films over the years which continue to be published solely because the relevant studio don’t want to give back for free a valuable commodity that still might have a few thousand dollars to be squeezed out of it (basically, blame copyright law for the new Spiderman film). The fact that both corporations and individuals can both have a right to the ownership of a product (and even the idea that a company can claim responsibility for the creation of something) has resulted in countless massive lawsuits over the years, almost invariably won by the biggest publishing company, and has created an image of game developers/musicians/artists being downtrodden by big business that is often used as justification by internet pirates. Not that the image is inaccurate or anything, but very few companies appear to realise that this is why there is such an undercurrent of sympathy for piracy on the internet and why their attempts to attack it through law have met with quite such a vitriolic response (as well as being poorly-worded and not thought out properly).

So… yeah, that’s pretty much copyright, or at least why it exists and people get annoyed about it. There are a lot of features concerning copyright law that people don’t like, and I’d be the last to say that it couldn’t do with a bit of bringing up to date- but it’s all there for a reason and it’s not just there because suit-clad stereotypes are lighting hundred dollar cigars off the arse of the rest of us. So please, when arguing about it, don’t suggest anything should just go without thinking of why it’s there in the first place.