*”It is sweet and right to die for your country”

Patriotism is one of humankind’s odder traits, at least on the face of it. For many hundreds of years, dying in a war hundreds of miles away from home defending/stealing for what were, essentially, the business interests and egos of rich men too powerful to even acknowledge your existence was considered the absolute pinnacle of honour, the ultimate way to bridge the gap between this world and the next. This near-universal image of the valiance of dying for your country was heavily damaged by the first world war, near-crushing “the old lie: Dulce Et Decorum Est/Pro Patria Mori*” (to quote Wilfred Owen), but even nowadays soldiers fighting in a dubiously moral war that has killed far more people than the events it was ‘payback’ for are regarded as heroes, their deaths always granted both respect and news coverage (and rightly so). Both the existence and extent of patriotism become increasingly bizarre and prevalent when we look away from the field of conflict; national identity is one of the most hotly argued and defended topics we have, stereotypes and national slurs form the basis for a vast range of insults, and the level of passion and pride in ‘our’ people and teams on the sporting stage is quite staggering to behold (as the recent London 2012 games showed to a truly spectacular degree).

But… why? What’s the point? Why is ‘our’ country any better than everyone else’s, to us at least, just by virtue of us having been born there by chance? Why do we feel such a connection to a certain group of sportspeople, many of whom we might hate as people more than any of their competitors, simply because we share an accent? Why are we patriotic?

The source of the whole business may have its roots in my old friend, the hypothetical neolithic tribe. In such a situation, one so small that everybody knows and constantly interacts with everyone else, then pride in connection with the achievements of one’s tribe is understandable. Every achievement made by your tribe is of direct benefit to you, and is therefore worthy of celebration. Over an extended period of time, during which your tribe may enjoy a run of success, you start to develop a sense of pride that you are achieving so much, and that you are doing better than surrounding others.

This may, at least to a degree, have something to do with why we enjoy successes that are, on the scale of countries, wholly unconnected to us, but nonetheless are done in the name of our extended ‘tribe’. But what it doesn’t explain so well is the whole ‘through thick and thin mentality’- that of supporting your country’s endeavours throughout its failings as well as its successes, of continuing to salvage a vestige of pride even if your country’s name has been dragged through the mud.

We may find a clue to this by, once again, turning our attention to the sporting field, this time on the level of clubs (who, again, receive a level of support and devotion wholly out of proportion to their achievements, and who are a story in their own right). Fans are, obviously, always proud and passionate when their side is doing well- but just as important to be considered a ‘true’ fan is the ability to carry on supporting during the days when you’re bouncing along the bottom of the table praying to avoid relegation. Those who do not, either abandoning their side or switching allegiance to another, are considered akin to traitors, and when the good times return may be ostracized (or at least disrespected) for not having faith. We can apply this same idea to being proud of our country despite its poor behaviour and its failings- for how can we claim to be proud of our great achievements if we do not at least remain loyal to our country throughout its darkest moments?

But to me, the core of the whole business is simply a question of self-respect. Like it or not, our nationality is a huge part of our personal identity, a core segment of our identification and being that cannot be ignored by us, for it certainly will not be by others. We are, to a surprisingly large degree, identified by our country, and if we are to have a degree of pride in ourselves, a sense of our own worth and place, then we must take pride in all facets of our identity- not only that, but a massed front of people prepared to be proud of their nationality in and of itself gives us a reason, or at least part of one, to be proud of. It may be irrational, illogical and largely irrelevant, but taking pride in every pointless achievement made in the name of our nation is a natural part of identifying with and being proud of ourselves, and who we are.

My apologies for the slightly shorter than normal post today, I’ve been feeling a little run down today. I’ll try and make it up next time…

Attack of the Blocks

I spend far too much time on the internet. As well as putting many hours of work into trying to keep this blog updated regularly, I while away a fair portion of time on Facebook, follow a large number of video series’ and webcomics, and can often be found wandering through the recesses of YouTube (an interesting and frequently harrowing experience that can tell one an awful lot about the extremes of human nature). But there is one thing that any resident of the web cannot hope to avoid for any great period of time, and quite often doesn’t want to- the strange world of Minecraft.

Since its release as a humble alpha-version indie game in 2009, Minecraft has boomed to become a runaway success and something of a cultural phenomenon. By the end of 2011, before it had even been released in its final release format, Minecraft had registered 4 million purchases and 4 times that many registered users, which isn’t bad for a game that has never advertised itself, spread semi-virally among nerdy gamers for its mere three-year history and was made purely as an interesting project by its creator Markus Persson (aka Notch). Thousands of videos, ranging from gameplay to some quite startlingly good music videos (check out the work of Captain Sparklez if you haven’t already) litter YouTube and many of the games’ features (such as TNT and the exploding mobs known as Creepers) have become memes in their own right to some degree.

So then, why exactly has Minecraft succeeded where hundreds and thousands of games have failed, becoming a revolution in gamer culture? What is it that makes Minecraft both so brilliant, and so special?

Many, upon being asked this question, tend to revert to extolling the virtues of the game’s indie nature. Being created entirely without funding as an experiment in gaming rather than profit-making, Minecraft’s roots are firmly rooted in the humble sphere of independent gaming, and it shows. One obvious feature is the games inherent simplicity- initially solely featuring the ability to wander around, place and destroy blocks, the controls are mainly (although far from entirely) confined to move and ‘use’, whether that latter function be shoot, slash, mine or punch down a tree. The basic, cuboid, ‘blocky’ nature of the game’s graphics, allowing for both simplicity of production and creating an iconic, retro aesthetic that makes it memorable and standout to look at. Whilst the game has frequently been criticised for not including a tutorial (I myself took a good quarter of an hour to find out that you started by punching a tree, and a further ten minutes to work out that you were supposed to hold down the mouse button rather than repeatedly click), this is another common feature of indie gaming, partly because it saves time in development, but mostly because it makes the game feel like it is not pandering to you and thus allowing indie gamers to feel some degree of elitism that they are good enough to work it out by themselves. This also ties in with the very nature of the game- another criticism used to be (and, to an extent, still is, even with the addition of the Enderdragon as a final win objective) that the game appeared to be largely devoid of point, existent only for its own purpose. This is entirely true, whether you view that as a bonus or a detriment being entirely your own opinion, and this idea of an unfamiliar, experimental game structure is another feature common in one form or another to a lot of indie games.

However, to me these do not seem to be entirely worthy of the name ‘answers’ regarding the question of Minecraft’s phenomenal success. The reason I think this way is that they do not adequately explain exactly why Minecraft rose to such prominence whilst other, often similar, indie games have been left in relative obscurity. Limbo, for example, is a side-scrolling platformer and a quite disturbing, yet compelling, in-game experience, with almost as much intrigue and puzzle from a set of game mechanics simpler even than those of Minecraft. It has also received critical acclaim often far in excess of Minecraft (which has received a positive, but not wildly amazed, response from critics), and yet is still known to only an occasional few. Amnesia: The Dark Descent has been often described as the greatest survival horror game in history, as well as incorporating a superb set of graphics, a three-dimensional world view (unlike the 2D view common to most indie games) and the most pants-wettingly terrifying experience anyone who’s ever played it is likely to ever face- but again, it is confined to the indie realm. Hell, Terraria is basically Minecraft in 2D, but has sold around 40 times less than Minecraft itself. All three of these games have received fairly significant acclaim and coverage, and rightly so, but none has become the riotous cultural phenomenon that Minecraft has, and neither have had an Assassin’s Creed mod (first example that sprung to mind).

So… why has Minecraft been so successful. Well, I’m going to be sticking my neck out here, but to my mind it’s because it doesn’t play like an indie game. Whilst most independently produced titled are 2D, confined to fairly limited surroundings and made as simple & basic as possible to save on development (Amnesia can be regarded as an exception), Minecraft takes it own inherent simplicity and blows it up to a grand scale. It is a vast, open world sandbox game, with vague resonances of the Elder Scrolls games and MMORPG’s, taking the freedom, exploration and experimentation that have always been the advantages of this branch of the AAA world, and combined them with the innovative, simplistic gaming experience of its indie roots. In some ways it’s similar to Facebook, in that it takes a simple principle and then applies it to the largest stage possible, and both have enjoyed a similarly explosive rise to fame. The randomly generated worlds provide infinite caverns to explore, endless mobs to slay, all the space imaginable to build the grandest of castles, the largest of cathedrals, or the SS Enterprise if that takes your fancy. There are a thousand different ways to play the game on a million different planes, all based on just a few simple mechanics. Minecraft is the best of indie and AAA blended together, and is all the more awesome for it.

Fitting in

This is my third post in this little mini-series on the subject of sex & sexuality in general, and this time I would like to focus on the place that sex has in our society. I mean, on the face of it, we as a culture appear to be genuinely embarrassed by its existence a lot of the time, rarely being referred to explicitly if at all (at least certainly not among ‘correct’ and polite company), and making any mention of it a cause of scandal and embarrassment. Indeed, an entire subset of language has seemed to develop over the last few years to try and enable us to talk about sexually-related things without ever actually making explicit references to it- it’s an entire area where you just don’t go in conversation. It’s almost as if polite society has the mental age of a 13 year old in this regard, and is genuinely embarrassed as to its existence.

Compare this to the societal structure of one of our closest relatives, the ‘pygmy great ape’ called the bonobo. Bonobos adopt a matriarchal (female-led) society, are entirely bisexual, and for them sex is a huge part of their social system. If a pair of bonobos are confronted with any new and unusual situation, be it merely the introduction of a cardboard box, their immediate response will be to briefly start having sex with one another almost to act as an icebreaker, before they go and investigate whatever it was that excited them. Compared to bonobos, humans appear to be acting like a bunch of nuns.

And this we must contrast against the fact that sex is something that we are not only designed for but that we actively seek and enjoy. Sigmund Freud is famous for claiming that most of human behaviour can be put down to the desire for sex, and as I have explained in previous place, it makes evolutionary sense for us to both enjoy sex and seek it wherever we can. It’s a fact of life, something very few of us would be comfortable to do without, and something our children are going to have to come to terms with eventually- yet it’s something that culture seems determined to brush under the carpet, and that children are continually kept away from for as long as is physically possible in a last-ditch attempt to protect whatever innocence they have left. So why is this?

Part of the reasoning behind this would be the connection between sex and nakedness, as well as the connection to privacy. Human beings do not, obviously, have thick fur to protect themselves or keep them warm (nobody knows exactly why we lost ours, but it’s probably to do with helping to regulate temperature, which we humans do very well), and as such clothes are a great advantage to us. They can shade us when its warm and allow for more efficient cooling, protect us from harsh dust, wind & weather, keep us warm when we venture into the world’s colder climates, help stem blood flow and lessen the effect of injuries, protect us against attack from predators or one another, help keep us a little cleaner and replace elaborate fur & feathers for all manner of ceremonial rituals. However, they also carry a great psychological value, placing a barrier between our bodies and the rest of the world, and thus giving us a sense of personal privacy about our own bodies. Of particular interest to our privacy are those areas most commonly covered, including (among other things), the genital areas, which must be exposed for sexual activity. This turns sex into a private, personal act in our collective psyche, something to be shared only between the partners involved, and making any exploration of it seem like an invasion of our personal privacy. In effect, then, it would seem the Bible got it the wrong way around- it was clothes that gave us the knowledge and shame of nakedness, and thus the ‘shame’ of sex.

Then we must consider the social importance of sex & its consequences in our society generally. For centuries the entire governmental structure of most of the world was based around who was whose son, who was married to who  and, in various roundabout ways, who either had, was having, or could in the future be having, sex with whom. Even nowadays the due process of law usually means inheritance by either next of kin, spouse or partner, and so the consequences of sex carry immense weight. Even in the modern world, with the invention of contraceptives and abortion and the increasing prevalence of ‘casual sex’, sex itself carries immense societal weight, often determining how you are judged by your peers, your ‘history’ among them and your general social standing. To quote a favourite song of a friend of mine: ‘The whole damn world is just as obsessed/ With who’s the best dressed and who’s having sex’. And so, sex becomes this huge social thing, its pursuit full of little rules and nuances, all about who with who (and even with the where & how among some social groups) and it is simply not allowed to become ‘just this thing everyone does’ like it is with the bonobos. Thus, everything associated with sex & sexuality becomes highly strung and almost political in nature, making it a semi-taboo to talk about for fear of offending someone.

Finally, we must consider the development of the ‘sexual subculture’ that seems to run completely counter to this taboo attitude. For most of human history we have comfortably accepted and even encouraged the existence of brothels and prostitution, and whilst this has become very much frowned upon in today’s culture the position has been filled by strip clubs, lap dancing bars and the sheer mountains of pornography that fill the half-hidden corners of newsagents, small ads and the internet. This is almost a reaction to the rather more prim aloofness adopted by polite society, an acknowledgement and embracing of our enjoyment of sex (albeit one that caters almost exclusively to heterosexual men and has a dubious record for both women’s and, in places, human rights). But because this is almost a direct response to the attitudes of polite culture, it has naturally attracted connotations of being seedy and not respectable. Hundreds of men may visit strip clubs every night, but that doesn’t make it an OK career move for a prominent judge to be photographed walking out of one. Thus, as this sex-obsessed underworld has come into being on the wrong side of the public eye, so sex itself has attracted the same negative connotations, the same sense of lacking in respectability, among the ‘proper’ echelons of society, and has gone even more into the realms of ‘Do Not Discuss’.

But, you might say, sex appears to be getting even more prevalent in the modern age. You’ve mentioned internet porn, but what about the sexualisation of the media, the creation and use of sex symbols, the targeting of sexual content at a steadily younger audience? Good question, and one I’ll give a shot at answering next time…

Scrum Solutions

First up- sorry I suddenly disappeared over last week. I was away, and although I’d planned to tell WordPress to publish a few for me (I have a backlog now and everything), I was unfortunately away from my computer on Saturday and could not do so. Sorry. Today I would like to follow on from last Wednesday’s post dealing with the problems faced in the modern rugby scrum, to discuss a few solutions that have been suggested for dealing with the issue, and even throw in a couple of ideas of my own. But first, I’d like to offer my thoughts to another topic that has sprung up amid the chaos of scrummaging discussions (mainly by rugby league fans): the place, value and even existence of the scrum.

As the modern game has got faster and more free-flowing, the key focus of the game of rugby union has shifted. Where once entire game plans were built around the scrum and (especially) lineout, nowadays the battle of the breakdown is the vital one, as is so ably demonstrated by the world’s current openside flanker population. Thus, the scrum is becoming less and less important as a tactical tool, and the extremists may argue that it is no more than a way to restart play. This is the exact situation that has been wholeheartedly embraced by rugby league, where lineouts are non-existent and scrums are an uncontested way of restarting play after a minor infringement. To some there is, therefore, something of a crossroads: do we as a game follow the league path of speed and fluidity at the expense of structure, or stick to our guns and keep the scrum (and set piece generally) as a core tenet of our game?

There is no denying that our modern play style, centred around fast rucks and ball-in-hand play, is certainly faster and more entertaining than its slow, sluggish predecessor, if only for the fans watching it, and has certainly helped transform rugby union into the fun, flowing spectators game we know and love today. However having said that, if we just wanted to watch players run with the ball and nothing else of any interest to happen, then we’d all just go and play rugby league, and whilst league is certainly a worthwhile sport (with, among other things, the most passionate fans of any sport on earth), there is no point trying to turn union into its clone. In any case, the extent to which league as a game has been simplified has meant that there are now hardly any infringements or stoppages to speak of and that a scrum is a very rare occurence. This is very much unlike its union cousin, and to do away with the scrum as a tool in the union code would perhaps not suit the game as well as it does in union. Thus, it is certainly worth at least trying to prevent the scrum turning into a dour affair of constant collapses and resets before everyone dies of boredom and we simply scrap the thing.

(I know I’ve probably broken my ‘no Views’ rule here, but I could go on all day about the various arguments and I’d like to get onto some solutions)

The main problem with the modern scrum according to the IRB concerns the engage procedure- arguing (as do many other people) that trying to restrain eight athletes straining to let rip their strength is a tough task for even the stoutest front rower, they have this year changed the engage procedure to omit the ‘pause’ instruction from the ‘crouch, touch, pause, engage’ sequence. Originally included to both help the early players structure their engagement (thus ensuring they didn’t have to spend too much time bent down too far) and to ensure the referee had control over the engagement, they are now arguing that it has no place in the modern game and that it is time to see what effect getting rid of it will have (they have also replaced the ‘engage’ instruction with ‘set’ to reduce confusion about which syllable to engage on).

Whether this will work or not is a matter of some debate. It’s certainly a nice idea- speaking as a forward myself, I can attest that giving the scrum time to wind itself up is perhaps not the best way to ensure they come together in a safe, controlled fashion. However, what this does do is place a lot of onus on the referee to get his timing right. If the ‘crouch, touch, set’ procedure is said too quickly, it can be guaranteed that one team will not have prepared themselves properly and the whole engagement will be a complete mess. Say it too slowly, and both sides will have got themselves all wound up and we’ll be back to square one again. I suppose we’ll all find out how well it works come the new season (although I do advise giving teams time to settle back in- I expect to see a lot of packs waiting for a split second on the ‘set’ instruction as they wait for the fourth command they are so used to)

Other solutions have also been put forward. Many advocate a new law demanding gripping areas on the shirts of front row players to ensure they have something to get hold of on modern, skintight shirts, although the implementation of such a law would undoubtedly be both expensive and rather chaotic for all concerned, which is presumably why the IRB didn’t go for it. With the increasing use and importance of the Television Match Official (TMO) in international matches, there are a few suggesting that both they and the line judge should be granted extra responsibilities at scrum time to ensure the referee’s attention is not distracted, but it is understandable that referees do not want to be patronised by and become over-reliant on a hardly universally present system where the official in question is wholly dependent on whether the TV crews think that the front row binding will make a good shot.

However, whilst these ideas may help to prevent the scrum collapsing, with regards to the scrum’s place in the modern game they are little more than papering over the cracks. On their own, they will not change the way the game is played and will certainly not magically bring the scrum back to centre stage in the professional game.

For that to happen though, things may have to change quite radically. We must remember that the scrum as an invention is over 150 years old and was made for a game that has since changed beyond all recognition, so it could well be time that it began to reflect that. It’s all well and good playing the running game of today, but if the scrum starts to become little more than a restart then it has lost all its value. However, it is also true that if it is allowed to simply become a complete lottery, then the advantage for the team putting the ball in is lost and everyone just gets frustrated with it.

An answer could be (to pick an example idea) to turn the scrum into a more slippery affair, capable of moving back and forth far more easily than it can at the moment, almost more like a maul than anything else. This would almost certainly require radical changes regarding the structure and engagement of it- perhaps we should say that any number of players (between, say, three and ten) can take part in a scrum, in the same way as happens at lineouts, thereby introducing a tactical element to the setup and meaning that some sneaky trickery and preplanned plays could turn an opposition scrum on its head. Perhaps the laws on how the players are allowed to bind up should be relaxed, forcing teams to choose between a more powerful pushing setup and a looser one allowing for faster attacking & defending responses. Perhaps a law should be trialled demanding that if two teams engaged correctly, but the scrum collapsed because one side went lower than the other then the free kick would be awarded to the ‘lower’ side, thus placing a greater onus on technique over sheer power and turning the balance of the scrum on its head. Would any of these work? Maybe not, but they’re ideas.

I, obviously, do not have all the definitive answers, and I couldn’t say I’m a definite advocate of any of the ideas I voiced above (especially the last one, now I think how ridiculously impractical it would be to manage). But it is at least worth thinking about how much the game has evolved since the scrum’s invention, and whether it’s time for it to catch up.