Lions 2K13: The Whole Package

This will be my last post on this year’s Lions squad (promise; more aerodynamics next time). I’ll probably be coming back to the tour during the summer when they start playing games, but for now I’ve got a few things to consider, beginning with the makeup of the tour party.

Of the 37 players in the initial tour squad, 21 of them are forwards; a balance that, whilst not apparently significant, is indicative of the balance of player numbers. If he is trying to cover a position for both weekend and midweek games whilst allowing for form or injury, a coach would generally take double the number of players required in each position plus one (so three fullbacks, five wingers, five centres and so on), with a few more for particularly high-attrition positions such as the front row. However, this tactic alone would create a squad of more than 40 which, given that the Lions-size squad of 37 is about the upper limit to be effectively manageable and organised for a touring party, would simply not work, particularly if there were a lot of good candidates for any one position to further force the numbers up. As such, some positions are always going to be culled of an extra man here or there, and Gatland has chosen the backs; picking just four wingers and four centres means that only one is likely to be properly rested for each game, whilst the two flyhalves will find the going especially tough with the potential to be sharing starting & subbing duties for every single match. By contrast, there are eight back rowers and nine front rowers covering just six positions between them. The flyhalf problem may be helped if Gatland chooses, as he has mentioned, to play Stuart Hogg as an auxiliary fly half, but even so problems may arise; here taking James Hook or Greig Laidlaw may have mitigated the problem further, but I presume Gatland knows what he’s doing.

That he’s taken so many forwards may indicate two things; firstly that Gatland knows how high Lions attrition rates often are (especially up front) and he wants to ensure all his forwards are used to playing with one another whatever happens, and that he thinks that is where the key battles will lie. The Australians have one of the fastest and most exciting back lines in world rugby, despite many of their players being inconsistent in their brilliance; on their day they can set a game alight and, good though the Lions backs undoubtedly are, even they may struggle to cope with them in full flow. It may well be that Gatland has decided that he thinks the Australians weak link will be up front, and that if the tight five can gain dominance over their counterparts the Wallabies will simply have no ball to play with. Whilst the Australian back three is mobile and contains, in David Pocock, possibly the finest openside in world rugby (as well as the barnstorming runner that is Wycliffe Palu), they are not renowned for their scrummaging ability and, if set on the back foot in the power stakes, could see their effectiveness drastically dim. Go back to my last post, and count the number of times the word ‘scrummaging’ was used to describe the Lions’ prop selection. I think that might reveal quite a bit, and explain why some more exciting, but temperamental, players (looking at you, Christian Wade) have been left out of the squad; Gatland’s playing the safe game.

Running counter to this theory is some of the players he’s included; the likes of Richie Gray, Tom Youngs and Justin Tipuric are known for their performances in loose, rather than structured gameplay, so why has he picked them? The most probable answer is also the simplest; things go wrong in international rugby, and sometimes the Australians will get some ball to play with. Even if the Lions can’t quite match the Australian’s loose game, they must at least be able to counter it for the time being if the needs arise. These players may end up filling the bench as ‘just in case’ measures; or it may transpire that I’m totally wrong, and that Gatland may be picking good scrummagers up front as the basis for a looser, faster game. We will see.

If solidity is Gatland’s tactic, then his game plan may well be based around ensuring set-piece ball is top-notch. This might give Alun Wyn Jones the nod over Paul O’Connell for the second row berth due to his increased lineout presence, and suggests that Richie Gray is going to have to improve his game in the tight to justify inclusion over the lineout specialists Geoff Parling and Ian Evans; whichever one of those it ends up being depends very much on in-game form, but Evans may have the edge due to his experience partnering Jones for Wales. If he does though, his mobility around the park could reap dividends at the breakdown. If this doesn’t prove the case, then expect to see Tom Croft making a surprise appearance at blindside; whilst not a traditional defensive blindside, Croft is a born Test match player and his lineout agility is second to none. There are a few dead certs elsewhere in the squad; Adam Jones at tighthead, Toby Faletau at No.8, Sam Warburton at openside flanker, Mike Phillips at 9 and Jonny Sexton at 10, but elsewhere things are a little more uncertain. There is a reasonable chance that country combos will end up coming to the fore, at least for the Welsh; the back three and back row are likely to be all-Welsh, and there is a possibility for the second row and centres to follow a similar pattern. If Adam Jones and Richard Hibbard are injured then there’s a possibility for an English front row and an even slimmer chance of an English half-back pairing (if Mike Phillips is injured, the Irish half-backs may combine), but the view of most is that this will be a Welsh-dominated test side. I hope it is not too overrun by Welshies; nothing against them as players, only the fact that the Welsh national side has failed to beat Australia on its own several times in the past. Plus, y’know, it’s a Lions tour; ‘E pluribus unum’ and all that.

Beyond those few suggestions however, few notions of team selection cannot be made with any accuracy at this stage; all will depend on how various players perform in warmup matches, and it will be intriguing to see who Gatland picks to start the opening weekend and midweek matches respectively (the opening Barbarians match excluded; that’s likely to be a bit more experimental). Either way, this team selection has revealed just how much strength their is in European rugby at the moment (I mean, just check out this article on the best British & Irish 15 not going on tour, and see how strong it is), and the tour will doubtless prove… intriguing.

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The Scrum Problem

My apologies from deviating back to a personal favourite- I try too keep rugby out of these posts on the grounds that, in real life, it tends to make things kind of exclusive for people who aren’t into it, but I thought that I might be allowed one small deviation from this guideline. Today, I wish to talk about probably the single most contentious issue in the game today, one that divides, confuses and angers just about everyone involved in it: the scrum.

The scrum has always been a historic feature of the game of rugby- perhaps a historic callback to the old ‘scrums’ of viciously fighting players that formed the origins of the game of football, in the context of rugby it has proved contentious since the very first international ever played. England and Scotland were playing one another and, at the time, both played under different rules, so it was agreed that they would play under English rules for the first half and Scottish ones in the second. The game was around an hour old, tied at 0-0 (yeah it was a bit rubbish in those days), when the Scots won a scrum on the English five metre line. Rather than feed the ball into the scrum, the Scots instead began to push. The unsuspecting English forwards were caught off guard and forced back over their own line, whereupon the Scottish scrum-half grounded the ball. Whilst totally illegal under English rules, and thus generating a barrage of complaints, the Scots had one fair and square, starting off a bitter rivalry against ‘the Auld Enemy’ that continues to this day.

The scrum has developed a lot since those days (everyone now plays under the same rules for one thing), but perhaps the most important development for the modern game came in the 1990’s, specifically within the New Zealand team at the time. The All Blacks were a talented side, but their major disadvantage came up front, for whilst their front row players were skilled, Sean Fitzpatrick and company were not the biggest or heaviest front row around. Whilst not a disadvantage in open play, at scrum time it was feared that they would crumble under their opponent’s superior weight, so they had to find a way round that. In the end, they resorted to a bit of trickery. The structure adopted at scrum time by most sides of the age was to come together gently, get settled, then let the scrum half put the ball in and start to push, twist, and cheat in all the million ways discovered by front rowers over the years. However, what the Kiwis decided to do was hit the engagement hard, smashing their opponents back to get a good body position early. Then, the scrum half would feed the ball in almost immediately, allowing them to start pushing straight away and keep their opponents on the back foot, thus not allowing them time to get themselves settled and start to push back. It worked like a charm, aside from one small drawback. Everyone else started to copy them.

Even with trained wrestlers, there is only so much damage that sixteen men can do to one another when simply trying to push one another back. However, when not much below a tonne of meat slams as hard as it can into another tonne smashing back the other way, the forces involved in the impact is truly huge, and suddenly the human spine doesn’t seem all that strong. Not only that, but the slightest misalignment of the impact, and that amount of force means there is simply no way for it to all settle down nicely. Combine this fact with the immense muscle building and weight gain programs now demanded by the modern, professional game, and the attention to detail of modern coaches to get that extra edge in the impact, and we reach the inescapable and chaotic conclusion that is the modern scrum. In the last world cup in 2011, in matches between top-tier countries 50 scrums out of every 100 collapsed, and there were 31 resets and 41 free-kicks or penalties per 100. The stats were virtually the same during this year’s Six Nations, in which nearly half of all scrums resulted in the ball not coming back and creating one match (Ireland v Scotland) that spent over a quarter of its playing time spent scrummaging, resetting or collapsing.

This is despite the fact that the face of the game has changed very much against the set piece in the modern era. In the early 1970’s, analysis suggests that the average number of set-pieces (scrums and lineouts) in a match was nearly triple its current value (mid-thirties), whilst the number of rucks/mauls has gone up sixfold since then. Even since the game first turned pro in the mid-nineties, the number of set pieces has dropped by a third and the number of successful breakdowns tripled. The amount of time the ball spends in play has also risen hugely, and some are even arguing that the scrum as we know it is under threat. Indeed, in last year’s Six Nations the scrum was only the deciding factor in one game (England v Ireland), and as Paul Wallace astutely pointed out at the time that Ireland getting pushed about for the entire match was their reward for playing by the rules and not sending a front rower off ‘injured’.

Then there are the myriad of various intrigues and techniques that have lead to the scrum becoming the unstable affair it is today. Many argue that modern skintight shirts don’t allow players to grip properly, forcing them to either slip or grab hold of easier and possibly illegal positions that make the scrum decidedly wobbly. Others blame foot positioning, arguing that the modern way of setting up one’s feet, where the hooker demands the majority of space, forces the backs of his props to angle inwards and making the whole business more dangerous and less stable. Some blame poor refereeing for letting scrummagers get away with things that are now becoming dangerous, destabilising habits among front rowers, whilst others may counter this by considering the myriad of confusing signals a referee has to try and keep track off at scrum time- two offside lines, straightness of feed, hooker’s feet up early, incorrect back row binding, illegal front row binding, whether his line judge is signalling him and whether anyone’s just broken their neck. This is clearly a mighty confusing situation, and one I’d love to be able to start suggesting solutions for- but I think I’ll leave that until Saturday…