Big Brother is Watching You…

Twenty or so years ago, the title of this post would have been associated with only one thing, namely the single finest piece of literature written during the 20th century (there you go, I said it). However, in the past decade and a bit, this has all changed somewhat, and Big Brother now no longer refers to some all-seeing eye of oppression and dictatorship but to some strange TV show about people doing weird things in a house. Except that that ‘strange TV show’ happens to be the most famous product of one of the biggest cultural phenomena of the noughties; reality TV.

The concept of reality TV is an inherently simple one; get a bunch of not entirely normal people, point some cameras at them, give them a few things to do and enjoy yourself giggling at their unscripted activities and general mayhem. If the people in question happen to be minor celebrities then so much the jollier; anything to draw in the viewers. However, it is not just this basic format that makes reality TV what it is, but the obsessively following nature of it; reality TV is there all day, every day, reported on sister shows, constantly being mentioned in the ad breaks, and making itself felt in the media. In the past, the people and events concerned with the genre have made headline news and have been talked about by the Prime freakin’ Minister (Gordon Brown, specifically), and for a couple of years it was hard to get away from its all-pervading grip.

The first TV show that could be defined as ‘reality television’ was Candid Camera, which first came into being back in 1948. This basically involved a guy (Allen Funt) wandering round a city performing pranks of various descriptions on unsuspecting members of the public, whilst someone hid in the background filming their reactions; how this was possible given the camera technology of the 40s always baffles me. This format is still in existence today, in shows such as Dom Joly’s Trigger Happy TV, and since then the genre in its broadest terms has gained a few more sub-genres; unscripted police/crime TV in the style of Crimewatch came along in the 50s and the 60s experimented in a style that we would now consider more of an observational documentary. During the 70s, Chuck Barris invented the concept of and hosted the first reality game shows such as ‘The Dating Game’ (a forerunner to Blind Date), and these introduced the concept of, rather than simply filming normal people in normal environments doing normal things, putting these people in a structured situation specifically designed to entertain (even if said entertainment came at the expense of a little dignity). The reality shows that were popularised throughout the late nineties and early noughties took the concept to extremes, taking people completely out of their normal environment and putting them in a tightly controlled, heavily-filmed, artificial construct to film everything about them.

One of the early pioneers of this type of television was the American show Survivor. Here, the isolation environment was a tropical island, with contestants split into ‘tribes’ and tasked to build a habitable living environment and compete against one another for rewards. Survivor also introduced the concept of ‘voting off’ contestants; after each challenge, tribes would gather to select which participant they wanted to get rid of, causing the number of participants to dwindle throughout until only one ‘Sole Survivor’ remained. The idea here was to derive entertainment from inter-group conflicts, initially as people attempted to get their living space sorted (and presumably bitched about who wasn’t pulling their weight/was being a total jerk about it all), later as people began to complain about the results of challenges. The key feature that distinguishes this show as reality TV in the modern sense concerns the focus of the show; the challenges and such are merely background to try and provoke the group tensions and dynamics that are the real hook producers are aiming for. The show also displayed another feature commonly demonstrated on reality TV (and later shown more clearly on game shows such as The Weakest Link) that added a tactical element to proceedings; early on, voting of weaker members is advantageous as it increases your success rate and thus potential prize, but later it makes sense to vote off the other competitors who might beat you.

In Britain, Castaway soon followed in a similar vein, but removed the element of competition; ‘castaways’ were merely whisked off to a Scottish island for a year and tasked to build a self-sustaining community in that time. The show was originally intended to not be reality TV in the traditional sense, instead being billed as ‘an experiment’ to see what a selected cross-section of British society would come up with. However, in response to falling ratings later in the year, the show’s producers increased the number of cameras around the island and became increasingly focused on group dynamics and disputes. The reason for this can be explained in two words: Big Brother.

The concept behind Big Brother took the concept of Survivor and tweaked the focus of it, playing down the element of challenge and playing up the element of semi-voyeurism. Tropical island was replaced by house, with a large open-plan central area that made all drama very public and obvious. And everything was filmed; every weird conversation that presenters could make fun of, every time somebody complained about who was leaving the toilet seat up (I don’t know, I never watched it)- all was filmed and cleverly edited together to create a kind of blooper real of people’s lives for viewers to snigger at. Playing down the element of competition also introduced the practice of letting viewers, rather than contestants, vote people off, both increasing the watchability of the show by adding some minor element of interactivity and turning the whole thing into some kind of strange popularity contest, where the criteria for popularity are ‘how fun are you to watch messing around on screen?’.

Nowadays reality TV is on the way out; Channel 4 cancelled Big Brother in the UK some years ago after ratings slumped for later seasons, and with the TV talent show looking to be not far from following popular culture has yet to find a format for the ‘teenies’ (has nobody managed to think of a better name than that yet’) to latch onto and let define the televisual era. Let’s hope that, when it does, it has a little more dignity about it.

Man, and I don’t even watch reality TV…

Advertisement

The Myth of Popularity

WARNING: Everything I say forthwith is purely speculative based on a rough approximation of a presented view of how a part of our world works, plus some vaguely related stuff I happen to know. It is very likely to differ from your own personal view of things, so please don’t get angry with me if it does.

Bad TV and cinema is a great source of inspiration; not because there’s much in it that’s interesting, but because there’s just so much of it that even without watching any it is possible to pick up enough information to diagnose trends, which are generally interesting to analyse. In this case, I refer to the picture of American schools that is so often portrayed by iteration after iteration of generic teenage romance/romcom/’drama’, and more specifically the people in it.

One of the classic plot lines of these types of things involves the ‘hopelessly lonely/unpopular nerd who has crush on Miss Popular de Cheerleader and must prove himself by [insert totally retarded idea]’. Needless to say these plot lines are more unintentionally hilarious and excruciating than anything else, but they work because they play on the one trope that so many of us are familiar with; that of the overbearing, idiotic, horrible people from the ‘popular’ social circle. Even if we were not raised within a sitcom, it’s a situation repeated in thousands of schools across the world- the popular kids are the arseholes at the top with inexplicable access to all the gadgets and girls, and the more normal, nice people lower down the social circle.

The image exists in our conciousness long after leaving school for a whole host of reasons; partly because major personal events during our formative years tend to have a greater impact on our psyche than those occurring later on in life, but also because it is often our first major interaction with the harsh unfairness life is capable of throwing at us. The whole situation seems totally unfair and unjust; why should all these horrible people be the popular ones, and get all the social benefits associated with that? Why not me, a basically nice, humble person without a Ralph Lauren jacket or an iPad 3, but with a genuine personality? Why should they have all the luck?

However, upon analysing the issue then this object of hate begins to break down; not because the ‘popular kids’ are any less hateful, but because they are not genuinely popular. If we define popular as a scale representative of how many and how much people like you (because what the hell else is it?), then it becomes a lot easier to approach it from a numerical, mathematical perspective. Those at the perceived top end of the social spectrum generally form themselves into a clique of superiority, where they all like one another (presumably- I’ve never been privy to being in that kind of group in order to find out) but their arrogance means that they receive a certain amount of dislike, and even some downright resentment, from the rest of the immediate social world. By contrast, members of other social groups (nerds, academics [often not the same people], those sportsmen not in the ‘popular’ sphere, and the myriad of groups of undefineable ‘normies’ who just splinter off into their own little cliques) tend to be liked by members of their selected group and treated with either neutrality or minor positive or negative feeling from everyone else, leaving them with an overall ‘popularity score’, from an approximated mathematical point of view, roughly equal to or even greater than the ‘popular’ kids. Thus, the image of popularity is really something of a myth, as these people are not technically speaking any more popular than anyone else.

So, then, how has this image come to present itself as one of popularity, of being the top of the social spectrum? Why are these guys on top, seemingly above group after group of normal, friendly people with a roughly level playing field when it comes to social standing?

If you were to ask George Orwell this question, he would present you with a very compelling argument concerning the nature of a social structure to form a ‘high’ class of people (shortly after asking you how you managed to communicate with him beyond the grave). He and other social commentators have frequently pointed out that the existence of a social system where all are genuinely treated equally is unstable without some ‘higher class’ of people to look up to- even if it is only in hatred. It is humanity’s natural tendency to try and better itself, try to fight its way to the top of the pile, so if the ‘high’ group disappear temporarily they will be quickly replaced; hence why there is such a disparity between rich and poor even in a country such as the USA founded on the principle that ‘all men are created free and equal’. This principle applies to social situations too; if the ‘popular’ kids were to fall from grace, then some other group would likely rise to fill the power vacuum at the top of the social spectrum. And, as we all know, power and influence are powerful corrupting forces, so this position would be likely to transform this new ‘popular’ group into arrogant b*stards too, removing the niceness they had when they were just normal guys. This effect is also in evidence that many of the previously hateful people at the top of the spectrum become very normal and friendly when spoken to one-on-one, outside of their social group (from my experience anyway; this does not apply to all people in such groups)

However, another explanation is perhaps more believable; that arrogance is a cause rather than a symptom. By acting like they are better than the rest of the world, the rest of the world subconsciously get it into their heads that, much though they are hated, they are the top of the social ladder purely because they said so. And perhaps this idea is more comforting, because it takes us back to the idea we started with; that nobody is more actually popular than anyone else, and that it doesn’t really matter in the grand scheme of things. Regardless of where your group ranks on the social scale, if it’s yours and you get along with the people in it, then it doesn’t really matter about everyone else or what they think, so long as you can get on, be happy, and enjoy yourself.

Footnote: I get most of these ideas from what is painted by the media as being the norm in American schools and from what friends have told me, since I’ve been lucky enough that the social hierarchies I encountered from my school experience basically left one another along. Judging by the horror stories other people tell me, I presume it was just my school. Plus, even if it’s total horseshit, it’s enough of a trope that I can write a post about it.

I’ve been expecting you…

As everybody has been incredibly keen to point out surrounding the release of Skyfall, the James Bond film franchise is currently celebrating its 50th birthday. Yes really- some absolute genius of an executive at Eon managed to get the rights to a film series that has lasted longer than the Cold War (which in and of itself presented a problem when Bond couldn’t simply beat up Commies all of a sudden and they had to start inventing new bad guys). But Bond is, of course, far older than that, and his story is an interesting one.

Ian Fleming had served as an intelligence officer during the Second World War, being involved with such charismatic spies as Dusko Popov (who ran an information exchange in Lisbon and traded signals on a roulette table), before returning to England during the 1950s. He later made a famous quote, based on an event that occurred in 1952:

‘Looking out of my window as the rain lashed down during one of those grey austerity-ridden days in post-war Britain, I made two of the biggest decisions of my life; one, never to spend winter in England again; two, to write the spy story to end all spy stories’.

He began writing the first Bond novel (Casino Royale) in February of that year, retiring to his Goldeneye estate in Jamaica to write it (Bond spent the majority of his time in certainly the earlier novels in the Caribbean, and Goldeneye would of course later become the name for Pierce Brosnan’s first Bond film). He chose the name from American ornithologist (and world-renowned expert on Caribbean birds) James Bond, saying that he originally wanted his character to be a normal person to whom extraordinary things happened, and whilst this brief got distorted somewhat through his various revisions this drab name, combined with Bond’s businesslike, unremarkable exterior, formed a contrast with his steely edge and amazing skill set to form the basis of the infamous MI6 operative (Fleming also admitted to incorporating large swathes of himself into the character).

The books were an immediate hit, demonstrating a sharp breakout from the norms of the time, and the film industry was quick to make its move towards them. As early as 1954 a TV version of Casino Royale starring the Americanized ‘Jimmy Bond’ had hit the screen, but Fleming thought he could go better and started a project to make a film adaptation in 1959, with himself acting as screenwriter. However, the project bombed and it wasn’t until 1961 that Albert ‘Cubby’ Broccoli (along with partner Harry Saltzmann) bought the film rights to the series. This project too was plagued by difficulties; despite Sean Connery being said to ‘walk like a panther’ when he came to audition for the part, Broccoli’s first choice for the Bond role was Cary Grant, and when he said he didn’t want to be part of a series he turned to James Mason. Mason made similar bones and so at last, with some misgivings, they turned to Connery. Said Fleming, ‘he’s not exactly what I had in mind’.

He had even worse things to say when Connery’s first film, Dr. No, was released; ‘Dreadful. Simply dreadful’ his words upon seeing the preview screening. He wasn’t the only one either; the film received only mixed reviews, and even a rebuke from the Vatican (never noted for their tolerance towards bikinis). However, Dr. No did include a few of the features that would later come to define Bond; his gun, for instance. For the first 5 Bond novels, Fleming had him using Berreta 418, but munitions expert Geoffrey Boothroyd subsequently wrote to Fleming criticizing the choice. Describing the weapon ‘a lady’s gun’ (a phrase Fleming himself would later use to describe it), he recommended the Walther PPK as an alternative. Fleming loved the suggestion, incorporating an adapted version of the exchanged into his next book (which was, coincidentally, Dr. No) and giving the name of Bond’s armourer as Major Boothroyd by way of thanks. Boothroyd’s role as a quartermaster eventually lead to his more famous nickname; Q.

Not that any of this saved the film, or indeed ‘From Russia With Love’, which succeeded it. Reviews did improve for this one if only for its better quality of execution, but many still rallied against the very concept of the Bond movie and it hardly kickstarted the franchise. What it did do, however, was prompt the release of the film that did; Goldfinger.

This was the film that cemented Bond’s reputation, and laid the tropes on the table for all subsequent films to follow. Pussy Galore (Honor Blackman) became the definitive Bond girl, Sean Connery the definitive Bond (a reputation possibly enhanced by the contrast between his portrayal of Bond and the aggressive, chauvinistic ‘semi-rapist’ portrayed in the books), and his beautiful, silver Aston Martin DB5 the Bond car- one such car sold in the US some years ago for over 2 million dollars. According to many, Goldfinger remains the best Bond film ever (although personally I’m quite fond of Live and Let Die, The World is Not Enough and Casino Royale), although rather sadly Ian Fleming died before he could see it.

Since then, the franchise has had to cope with a whole host of ups & downs. After ‘You Only Live Twice’ (in which the character of supervillain Ernst Stavro Blofeld is first revealed), Connery announced that it would be his last Bond film, but his replacement George Lazenby appeared just once (On Her Majesty’s Secret Service, in which his performance received mixed reception) before claiming that he didn’t feel the character of a gun-em-down chauvinist such as Bond could survive the ‘peace & love’ sentiment of the late 60s (Lazenby was also, on an unrelated note, the youngest man ever to play Bond, at just 30). After Connery was tempted back for one more film (Diamonds Are Forever) by an exorbitant salary, the gauntlet was thrown to Roger Moore, who simultaneously holds the record for oldest Bond ever (57 by the end) and most number of films (7, over a 12-year period). Moore’s more laid back, light-hearted and some might say graceless approach to the role won him some plaudits by its contrast to Connery’s performance, but despite increasingly negative audience feedback over time this style became ever more necessary as the series came under scrutiny. The feminist lobby (among others) had been gaining voice, and whilst they had once been pleased at the ‘freedom’ demonstrated by the likes of Playgirls and other burlesque performers (seriously, that was the attitude they took in the 50s) by now they saw them as the by-products of a chauvinist society. This quickly meant Bond’s all action, highly sexual and male-dominated atmosphere came under fire, forcing the character to retreat into steadily tamer plots. It was also rapidly running out of ideas (the same director had been working on the project for several films by now), retreating into petty jokes (ie the name ‘Holly Goodhead’) and generally mediocre filmmaking. The series limped on with Moore until A View To A Kill, and for two more with Timothy Dalton after that, but it then took an 6 year break whilst another Dalton production fell through. Some felt that the franchise was on its last legs, that a well-liked and iconic character would soon have to wink out of existence, but then came Pierce Brosnan.

Whatever you do or don’t think of Brosnan’s performances (I happen to like them, others think he’s fairly rubbish), there can be no denying that Goldeneye was the first Bond film to really catapult the franchise into the modern era of filmmaking. With fresh camera techniques to make it at least look new, a new lead actor and a long break to give everyone time to forget about the character, there was a sense of this being something of a new beginning for Bond. And it was; seven films later and with Daniel Craig now at the helm, the series is in rude health and is such a prominent, well-loved and symbolic character that Craig adopted his 007 role when pretending to skydive into the stadium alongside the Queen during the London 2012 opening ceremony (which I’m sure you all agree was possibly the best bit of the entire games). There is something about Bond that fundamentally appeals to us; all the cool, clever gadgets, the cars we could only ever dream of, the supermodels who line his bed (well, maybe a few people would prefer to turn a blind eye to some of that), and the whole smooth, suave nature that defines his character makes him such a fixed trope that he seems impossible for our collective psyche to forget. We can forgive the bad film making, the formula of the character, the lack of the artistry that puts other films in line for Oscars, simply because… he’s Bond. He’s fun, and he’s awesome.

Oh, and on a related note, go and see Skyfall. It’s absolutely brilliant.

The President Problem

As one or two of you may have noticed, our good friends across the pond are getting dreadfully overexcited at the prospect of their upcoming election later this year, and America is gripped by the paralyzing dilemma of whether a Mormon or a black guy would be worse to put in charge of their country for the next four years. This has got me, when I have nothing better to do, having the occasional think about politics, politicians and the whole mess in general, and about how worked up everyone seems to get over it.

It is a long-established fact that the fastest way for a politician to get himself hated, apart from murdering some puppies on live TV, is to actually get himself in power. As the opposition, constantly biting at the heels of those in power, they can have lots of fun making snarky comments and criticisms about their opponent’s ineptitude, whereas when in power they have no choice but to sit quietly and absorb the insults, since their opponents are rarely doing anything interesting or important enough to warrant a good shouting. When in power, one constantly has the media jumping at every opportunity to ridicule decisions and throw around labels like ‘out of touch’ or just plain old ‘stupid’, and even the public seem to make it their business to hate everything their glorious leader does in their name. Nobody likes their politicians, and the only way for them once in power is, it seems, down.

An awful lot of reasons have been suggested for this trend, including the fact that we humans do love to hate stuff- but more on that another time, because I want to make another point. Consider why you, or anyone else for that matter, vote for your respective candidate during an election. Maybe it’s their dedication to a particular cause, such as education, that really makes you back them, or maybe their political philosophy is, broadly speaking, aligned with yours. Maybe it’s something that could be called politically superficial, such as skin colour; when Robert Mugabe became Prime Minister of Zimbabwe in 1980 it was for almost entirely that reason. Or is it because of the person themselves; somebody who presents themselves as a strong, capable leader, the kind of person you want to lead your country into the future?

Broadly speaking, we have to consider the fact that it is not just someone’s political alignment that gets a cross next to their name; it is who they are. To even become a politician somebody needs to be intelligent, diligent, very strong in their opinions and beliefs, have a good understanding of all the principles involved and an active political contributor. To persuade their party to let them stand, they need to be good with people, able to excite their peers and seniors, demonstrate an aligning political philosophy with the kind of people who choose these things, and able to lay everything, including their pride, in pursuit of a chance to run. To get elected, they need to be charismatic, tireless workers, dedicated to their cause, very good at getting their point across and associated PR, have no skeletons in the closet and be prepared to get shouted at by constituents for the rest of their career. To become a leader of a country, they need to have that art mastered to within a pinprick of perfection.

All of these requirements are what stop the bloke in the pub with a reason why the government is wrong about everything from ever actually having a chance to action his opinions, and they weed out a lot of people with one good idea from getting that idea out there- it takes an awful lot more than strong opinions and reasons why they will work to actually become a politician. However, this process has a habit of moulding people into politicians, rather than letting politicians be people, and that is often to the detriment of people in general. Everything becomes about what will let you stay in power, what you will have to give up to allow you to push the things you feel really strong for, and how many concessions you will have to make for the sake of popularity, just so you can do a little good with your time in power.

For instance, a while ago somebody compiled a list of the key demographics of British people (and gave them all stupid names like ‘Dinky Developers’ or whatever), expanded to include information about typical geographical spread, income and, among other things, political views. Two of those groups have been identified by the three main parties as being the most likely to swing their vote one way or the other (being middle of the road liberal types without a strong preference either way), and are thus the victim of an awful lot of vote-fishing by the various parties. In the 2005 election, some 80% of campaign funding (I’ve probably got this stat wrong; it’s been a while since I heard it) was directed towards swinging the votes of these key demographics to try and win key seats; never mind whether these policies were part of their exponent’s political views or even whether they ever got enacted to any great degree, they had to go in just to try and appease the voters. And, of course, when power eventually does come their way many of their promises prove an undeliverable part of their vision for a healthier future of their country.

This basically means that only ‘political people’, those suited to the hierarchical mess of a workplace environment and the PR mayhem that comes with the job, are able to ever get a shot at the top job, and these are not necessarily those who are best suited to get the best out of a country. And that, in turn means everybody gets pissed off with them. All. The. Bloody. Time.

But, unfortunately, this is the only way that the system of democracy can ever really function, for human nature will always drag it back to some semblance of this no matter how hard we try to change it; and that’s if it were ever to change at all. Maybe Terry Pratchett had it right all along; maybe a benevolent dictatorship is the way to go instead.

Living for… when, exactly?

When we are young, we get a lot of advice and rules shoved down our throats in a seemingly endless stream of dos and don’ts. “Do eat your greens”, “Don’t spend too much time watching TV”, “Get your fingers away from your nose” and, an old personal favourite, “Keep your elbows off the table”. There are some schools of psychology who claim it is this militant enforcement of rules with no leeway or grey area may be responsible for some of our more rebellious behaviour in older life and, particularly, the teenage years, but I won’t delve into that now.

But there is one piece of advice, very broadly applied in a variety of contexts, in fact more of a general message than a rule, that is of particular interest to me. Throughout our lives, from cradle to right into adulthood, we are encouraged to take time over our decisions, to make only sensible choices, to plan ahead and think of the consequences, living for long-term satisfaction than short-term thrills. This takes the form of a myriad of bits of advice like ‘save not spend’ or ‘don’t eat all that chocolate at once’ (perhaps the most readily disobeyed of all parental instructions), but the general message remains the same: make the sensible, analytical decision.

The reason that this advice is so interesting is because when we hit adult life, many of us will encounter another, entirely contradictory school of thought that runs totally counter to the idea of sensible analysis- the idea of ‘living for the moment’. The basic viewpoint goes along the lines of ‘We only have one short life that could end tomorrow, so enjoy it as much as you can whilst you can. Take risks, make the mad decisions, go for the off-chances, try out as much as you can, and try to live your life in the moment, thinking of yourself and the here & now rather than worrying about what’s going to happen 20 years down the line’.

This is a very compelling viewpoint, particularly to the fun-centric outlook of the early-to-mid-twenties age bracket who most commonly get given and promote this way of life, for a host of reasons. Firstly, it offers a way of living in which very little can ever be considered to be a mistake, only an attempt at something new that didn’t come off. Secondly, its practice generates immediate and tangible results, rather than slower, more boring, long-term gains that a ‘sensible life’ may gain you, giving it an immediate association with living the good life. But, most importantly, following this life path is great fun, and leads you to the moments that make life truly special. Someone I know has often quoted their greatest ever regret as, when seriously strapped for cash, taking the sensible fiscal decision and not forking out to go to a Queen concert. Freddie Mercury died shortly afterwards, and this hardcore Queen fan never got to see them live. There is a similar and oft-quoted argument for the huge expense of the space program: ‘Across the galaxy there may be hundreds of dead civilizations, all of whom made the sensible economic choice to not pursue space exploration- who will only be discovered by whichever race made the irrational decision’. In short, sensible decisions may make your life seem good to an accountant, but might not make it seem that special or worthwhile.

On the other hand, this does not make ‘living for the moment’ an especially good life choice either- there’s a very good reason why your parents wanted you to be sensible. A ‘live for the future’ lifestyle is far more likely to reap long-term rewards in terms of salary and societal rank,  plans laid with the right degree of patience and care invariably more successful, whilst a constant, ceaseless focus on satisfying the urges of the moment is only ever going to end in disaster. This was perhaps best demonstrated in that episode of Family Guy entitled “Brian Sings and Swings”, in which, following a near-death experience, Brian is inspired by the ‘live for today’ lifestyle of Frank Sinatra Jr. For him, this takes the form of singing with Sinatra (and Stewie) every night, and drinking heavily both before & during performances, quickly resulting in drunken shows, throwing up into the toilet, losing a baby and, eventually, the gutter. Clearly, simply living for the now with no consideration for future happiness will very quickly leave you broke, out of a job, possibly homeless and with a monumental hangover. Not only that, but such a heavy focus on the short term has been blamed for a whole host of unsavoury side effects ranging from the ‘plastic’ consumer culture of the modern world and a lack of patience between people to the global economic meltdown, the latter of which could almost certainly have been prevented (and cleared up a bit quicker) had the world’s banks been a little more concerned with their long-term future and a little less with the size of their profit margin.

Clearly then, this is not a clear-cut balance between a right and wrong way of doing things- for one thing everybody’s priorities will be different, but for another neither way of life makes perfect sense without some degree of compromise. Perhaps this is in and of itself a life lesson- that nothing is ever quite fixed, that there are always shades of grey, and that compromise is sure to permeate every facet of our existence. Living for the moment is costly in all regards and potentially catastrophic, whilst living for the distant future is boring and makes life devoid of real value, neither of which is an ideal way to be. Perhaps the best solution is to aim for somewhere in the middle; don’t live for now, don’t live for the indeterminate future, but perhaps live for… this time next week?

I am away on holiday for the next week, so posts should resume on the Monday after next. To tide you over until then, I leave you with a recommendation: YouTube ‘Crapshots’. Find a spare hour or two. Watch all of. Giggle.

The Great Mr Adams

As one or two of you may be aware, my very first post on this blog extolled the virtues of one man- a certain Dr M von Vogelhausen of Amazon, internet, and his truly legendary reviews. He’s still a legend, check  his stuff out. However, since then I haven’t done a one-man profile again, but today that is about to change, as I review a man once described as ‘a possible fragment of the humour singularity’. Ladies and gentlemen, I give you Mr Douglas Adams.

Now, I am quite aware that Adams, being a bestselling novelist and general public figure, is quite more well known than Dr M is, and probably doesn’t need me to add to the chorus of voices who have extolled his virtues over the years. But bring him up I nonetheless do, for three reasons- firstly, there are STILL some new people I meet who have never heard of him, despite the fact that his earliest work is now 34 years old, secondly because I would like to reintroduce those who have been put off by his odd writing style and inability to tell a straight-faced joke and labelled him ‘unfunny’ to his world, and thirdly because I had something of a Hitchiker’s refreshment course yesterday evening. It was awesome.

So, Douglas Adams: born in Cambridge in 1952, his story really comes to be of interest in 1971, whilst hitch-hiking around Europe. Lying drunk in a field in Innsbruck, Austria, with his copy of ‘The Hitchiker’s Guide to Europe’ beside him and staring up at the Milky Way above him, he thought that somebody really ought to make a Hitchiker’s guide to the Galaxy as well, showing the sparks of offbeat, eccentric genius that would typify his later work. After graduating from Cambridge University he headed to London to try and break into radio & TV as a writer, following his English degree and a passion for creative writing. Despite working with Monty Python’s Graham Chapman for a while and even appearing in a couple of sketches, he struggled to fit in with writing for his chosen media, and work was slow for much of the seventies. Then, in 1978, he began working on a six-part radio series called ‘The Ends of the Earth’, the idea being that each episode would end with the world being destroyed in a different way. Working on the first episode, Adams realised he had a problem. To make his story work, he needed there to be an alien of some sort on Earth, and more importantly a reason for him to be there. Eventually, his piece of 7 year-old inspiration came back to him, and his character became a roving researcher for a wholly remarkable book: The Hitchiker’s Guide to the Galaxy. The character became Ford Prefect (so named because, having not done his research properly, he thought that the name would be nicely inconspicuous) and, along with the tea-obsessed, dressing gown-wearing and very English main character Arthur Dent, would become a central feature of both that episode and, as Adams quickly changed tack to follow this new story instead of writing 5 new ones, the rest of the series of The Hitchikers Guide to the Galaxy.

That radio series was broadcast in 1978, and catapulted Adams to fame. It was something of a love/hate thing- some thought Adams quirky, offbeat sense of humour was weird and unfunny, whilst others declared him a comic genius for the invention of, say, the Babel fish:

The Babel Fish is small, yellow, leech like, and possibly the oddest thing in the universe. It feeds on brainwave energy, absorbing unconscious frequencies and then excreting a complex matrix formed from the concious frequencies picked up from the speech centres of the brain- the practical upshot of which is that if you stick one in your ear you can instantly understand everything said to you in any form of language. The speech you here decodes the brainwave matrix.

Now, it is such a bizarrely improbable coincidence that anything so mind-bogglingly useful could evolve purely by chance that many races have chosen to use it as final clinching proof of the nonexistence of God*. The argument goes something like this:

“I refuse to prove that I exist” says God, “for proof denies faith and without faith I am nothing”

“BUT” says man “the Babel Fish is a dead giveaway isn’t it? It proves you exist and so therefore you don’t, QED”

“Oh dear” says God “I hadn’t thought of that”, and promptly vanishes in a puff of logic.

“Oh that was easy” says man, and for an encore he goes on to prove that black is white and get’s killed on the next zebra crossing.

Meanwhile the poor Babel fish, having effectively removed all barriers of communication between species, has caused more and bloodier wars than any race in the history of the galaxy.

*It is worth mentioning that Adams was a staunch atheist

So… yeah, that’s Douglas Adams humour- my unfortunate friends have to put up with me spouting that kind of stuff a lot. That’s hardly an isolated example either, for Adams has proposed, explained or made mention of the concepts of spaceships powered by improbability (and, indirectly, tea), restaurant mathematics and bad news, exactly how to throw oneself at the ground and miss, custom-made luxury planet building, a restaurant at the end of the universe that works by being impossible in at least 6 ways, the Pan-Galactic Gargle Blaster (the effect of which is like having your brain smashed out by a slice of lemon wrapped round a large gold brick) the unimaginable usefulness of a towel, the Somebody Else’s Problem field, Vogon Poetry (and that of Paula Nancy Millstone Jennings, a corruption of the name of someone Adams went to university with) and the Ultimate Answer to Life, The Universe, And Everything (42, in case you’re interested- they just keep having problems finding the Ultimate Question). To name but a few. You get the general picture.

After the success of the first radio series, the BBC commissioned a second. Between and after this, Adams turned his attention to novel writing, and began a tradition of substantially rewriting the storyline with each new incarnation of it to, among other things, ‘annoy the fans’. The first part of what would later become his famous ‘trilogy in five parts’ was published in 1979, and was later followed by The Restaurant at the End of the Universe, Life the Universe and Everything, So Long and Thanks for All the Fish and Mostly Harmless (all of which are references to parts of the first book). He also produced a 1981 TV adaptation, and a few other projects including the novel Dirk Gently’s Holistic Detective Agency, the little joke dictionary The Meaning of Liff, and a radio series and book entitled Last Chance to See, about endangered species.

But… what is it that makes him so special? Why the cult following? Why national towel day? Why do I know that Babel Fish quote above by heart? Well… I really don’t know. I can’t quantify the quirkiness, the jokes, the flashes of abstract genius that none bar perhaps Terry Pratchett have ever emulated, the way that every successive adaptation is sufficiently different that every fan’s experience is a little difference. I was indoctrinated through the radio series, think the TV adaptation is rubbish and that the books can’t quite capture the humour as well- but other people I know insist that the literary form is the greatest piece of writing in the universe. As for the film, I think it’s… different and not quite as amazing, but for some of my friends it’s their only dip in the ocean of Adams, and they loved every minute. Others thought it was terrible. It’s a funny old thing.

Adams died in 2002, long before his time. As Richard Dawkins said, in his passing “science has lost a friend, literature has lost a luminary, the mountain gorilla and the black rhino have lost a gallant defender”. But his stories will never die, so long as there are people willing to enjoy and remember them. They are not stories for everyone, but they’re something everyone should try, just in case they’re perfect for you. And remember, on May 25th: everyone should know where his towel is.

Way more punctuation than is probably strictly necessary*

I am not a ‘gamer’. Well, certainly not one by the popular, semi-obsessive, definition- I like computer games, sure, and I spend a reasonable amount of my time playing them, but they’re not a predominant weekend pastime, and they are far from being a focal point of my existence.

However, part of the reason I am wary to get into games is because I have an annoying habit of never wanting to let an argument die, and given the number of arguments I see online and elsewhere on the subject of gaming, its probably best for all concerned if I give in to my better judgement and give myself no reason to join in (I could spend an entire post talking about arguing online, but that’s for another time). Gaming is a topic that causes far more argument and controversy than it appears to warrant, both within the gaming community (which is normal for any modern mass media- film and TV fans argue among themselves too) and, more interestingly, between the gamers and the ‘rest of the world’. For such a rich and massive medium, this, frankly seems odd. Why such argument? Why so much worry from parents and politicians? Why are gamers always thought of as seemingly laughable, the stereotype being an overweight nerd cocooned in his basement at 3am fuelled by Mountain Dew and chips? Why, basically, do people not like gamers?

I should pause at this point to say two things- firstly that the image I portray here of the prevailing attitude towards gamers is just what I have picked up from my (actually pretty limited) interactions with the non-gaming community, and second, that this is probably going to have to be a two parter. The first will aim to lay out the complaints lain at gaming’s feet by the main protagonists (and a few other things besides while I have the opportunity), and the second will go into my favourite question: why?

So, what exactly is it that people seem to dislike about gaming? The list is quite substantial, but can basically be broken down to (in no particular order)…

1) Modern gaming encourages violence/desensitises people to it
This is probably the biggest one, and the one to which politicians and such make the biggest deal over, and it’s not hard to see why. The hypothesis seems perfectly reasonable- modern games such as Battlefield and Call of Duty are violent (true), and the general lives of everyday people aren’t (true). Thus, the only exposure gamers have to this level of violence is through these games (basically true), and since this violence doesn’t hurt anyone real (true), they subconsciously think that violence isn’t actually that harmful and this desensitises them to its effects (okay, here we’re getting into speculation…)
There is some evidence to support this idea- watching people playing FPS’s and similar can be a quite revealing experience (next time you’re watching someone else play, watch them rather than the screen). Sometimes there are smiles and gentle laughs as they’re playing for fun (evidence point 1- the violent acts they are performing onscreen are not really registering with them), sometimes there is a quite alarming sense of detachment from the actions they are performing on screen (evidence point 2- the sign of conscious realisation that what they’re doing doesn’t really matter), and sometimes people will get seriously aggressive, gritting teeth, shouting and swearing as they bite the dust once again (third, and most compelling, point of evidence- people have gone from being ambivalent about the consequences in a scenario in which, let’s face it, there are no consequences, to getting genuinely aggressive and yet simultaneously compelled to play by such action sequences)
The fundamental flaws in this idea are twofold- firstly there is the simple “Well, DUH! Of course they’re lackadaisical about all the violence- THEY KNOW IT’S NOT REAL, SO THEY DON’T CARE!”. Plonk the average person, even a game-hater, in front of an FPS, and their prevailing emotion will not be the writhing under the chair screaming in abject terror that they would most likely demonstrate if they were really suddenly transported to a gunfight in Afghanistan or somewhere. The second flaw is based more upon the fundamentals of human psychology-  people and animals, at a fundamental level, respond well to action and violence. It’s in our nature- in the distant past it was necessary for us to prompt us to go out and hunt for food, or to make us run rather than go rabbit-in-headlights when the lion appeared in the path ahead. Plus… well even before games, guns and swords were just damn cool. Thus, you cannot complain at a person getting really into a violent game (which, by the way, has had millions poured into it to MAKE it compelling), to the point where they start to feel it is semi-real enough to make them slightly aggressive over it. With a world that is nowadays largely devoid of violence, this is about their only chance to make contact with their inner hunter, and unleash the adrenaline that entails. This is why a soldier, who gets plenty of action in his everyday life, will not relax by playing CoD after his patrol, but a suburban child will. People are not, from my point of view, getting aggressive from playing the game too much, but merely during the experience the game provides.
The case study that always gets quoted by supporters of this argument is inevitably ‘The Manhunt Murder’, referring to an incident in 2004 when a 14 year-old boy (Stefan Pakeerah) in Leicester was stabbed to death by a 17 year-old friend (Warren LeBlanc). While the authorities put the motive down to attempted theft, the victim’s parents insisted that their son’s murderer was obsessed by the game Manhunt. The game itself is undoubtedly bloody and violent, rewarding particularly savage kills, and so too was the murder- Stefan was repeatedly stabbed and beaten with a claw hammer, a method of execution the game features. The event has since be seized upon by those worried by the the violence in modern gaming and has been held up repeatedly as an example of ‘what can happen’.
However, the link is, according to many, a completely invalid one. The only copy of the game found at any point of the investigation was found in Pakeerah’s bedroom (his parents claim it was given to him by LeBlanc two days prior to his death), so if his murderer was ‘obsessed’ by the game, he didn’t play it for at least 48 hours previously. Perhaps more importantly however, only two people involved in the scenario blamed the game itself- Stefan’s parents. His father described the game as: “a video instruction on how to murder somebody, it just shows how you kill people and what weapons you use”. However, the police and legal authorities, at all stages of the investigation, said that LeBlanc’s aim and motive was robbery- gaming did not come into it.
This ties into the results of several research studies that have been made into the possible link between virtual and real-world violence, all of which have been unable to come to any conclusions (although this may partly be due to lack of data). My thoughts on the matter? Well, I am not learned enough in this field to comment on the in-depth psychology of it all, but I like to remember this: as of 2009 (according to Wikipedia, anyway), 55 million copies of Call of Duty had been sold, and I have yet to hear of anyone getting killed over it.

Okay onto part two… actually, 1200 words? Already? Ach, dammit, this is looking like it’s going to be a three-parter at least then. Saturday I will try and wrap up the complaints levelled at the games industry, the Six Nations series will continue on Monday, and Wednesday I’ll try and go into whys and wherefores. See you then

*Now let’s see who can get the gaming reference I’ve made in the title…