The Interesting Instrument

Music has been called the greatest thing that humans do; some are of the opinion that it, even if only in the form of songs sung around the campfire, it is the oldest example of human art. However, whilst a huge amount of music’s effect and impact can be put down to the way it is interpreted by our ears and brain (I once listened to a song comprised entirely of various elements of urban sound, each individually recorded by separate microphones and each made louder or softer in order to create a tune), to create new music and allow ourselves true creative freedom over the sounds we make requires us to make and play instruments of various kinds. And, of all the myriad of different musical instruments humankind has developed, honed and used to make prettyful noises down the years, perhaps none is as interesting to consider as the oldest and most conceptually abstract of the lot; the human voice.

To those of us not part of the musical fraternity, the idea of the voice being considered an instrument at all is a very odd one; it is used most of the time simply to communicate, and is thus perhaps unique among instruments in that its primary function is not musical. However, to consider a voice as merely an addition to a piece of music rather than being an instrumental part of it is to dismiss its importance to the sound of the piece, and as such it must be considered one by any composer or songwriter looking to produce something coherent. It is also an incredibly diverse tool at a musician’s disposal; capable of a large range of notes anyway in a competent singer, by combining the voices of different people one can produce a tonal range rivalled only by the piano, and making it the only instrument regularly used as the sole component of a musical entity (ie in a choir). Admittedly, not using it in conjunction with other instruments does rather limit what it can do without looking really stupid, but it is nonetheless a quite amazingly versatile musical tool.

The voice also has a huge advantage over every other instrument in that absolutely anyone can ‘play’ it; even people who self-confessedly ‘can’t sing’ may still find themselves mumbling their favourite tune in the shower or singing along with their iPod occasionally. Not only that, but it is the only instrument that does not require any tool in addition to the body in order to play, meaning it is carried with everyone absolutely everywhere, thus giving everybody listening to a piece of music a direct connection to it; they can sing, mumble, or even just hum along. Not only is this a wet dream from a marketer’s perspective, enabling word-of-mouth spread to increase its efficiency exponentially, but it also makes live music that other level more awesome (imagine a music festival without thousands of screaming fans belting out the lyrics) and just makes music that much more compelling and, indeed, human to listen to.

However, the main artistic reason for the fundamental musical importance of the voice has more to do with what it can convey- but to adequately explain this, I’m going to need to go off on a quite staggeringly over-optimistic detour as I try to explain, in under 500 words, the artistic point of music. Right, here we go…:

Music is, fundamentally, an art form, and thus (to a purist at least) can be said to exist for no purpose other than its own existence, and for making the world a better place for those of us lucky enough to be in it. However, art in all its forms is now an incredibly large field with literally millions of practitioners across the world, so just making something people find pretty doesn’t really cut it any more. This is why some extraordinarily gifted painters can draw something next to perfectly photo-realistic and make a couple of grand from it, whilst Damien Hirst can put a shark in some formaldehyde and sell it for a few million. What people are really interested in buying, especially when it comes to ‘modern’ art, is not the quality of brushwork or prettifulness of the final result (which are fairly common nowadays), but its meaning, its significance, what it is trying to convey; the story, theatre and uniqueness behind it all (far rarer commodities that, thanks to the simple economic law of supply and demand, are thus much more expensive).

(NB: This is not to say that I don’t think the kind of people who buy Tracy Emin pieces are rather gullible and easily led, and apparently have far more money than they do tangible grip on reality- but that’s a discussion for another time, and this is certainly how they would justify their purchases)

Thus, the real challenge to any artist worth his salt is to try and create a piece that has meaning, symbolism, and some form of emotion; and this applies to every artistic field, be it film, literature, paintings, videogames (yes, I am on that side of the argument) or, to try and wrench this post back on-topic, music. The true beauty and artistic skill of music, the key to what makes those songs that transcend mere music alone so special, lies in giving a song emotion and meaning, and in this function the voice is the perfect instrument. Other instruments can produce sweet, tortured strains capable of playing the heart strings like a violin, but virtue of being able to produce those tones in the form of language, capable of delivering an explicit message to redouble the effect of the emotional one, a song can take on another level of depth, meaning and artistry. A voice may not be the only way to make your song explicitly mean something, and quite often it’s not used in such an artistic capacity at all; but when it is used properly, it can be mighty, mighty effective.

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Attack of the Blocks

I spend far too much time on the internet. As well as putting many hours of work into trying to keep this blog updated regularly, I while away a fair portion of time on Facebook, follow a large number of video series’ and webcomics, and can often be found wandering through the recesses of YouTube (an interesting and frequently harrowing experience that can tell one an awful lot about the extremes of human nature). But there is one thing that any resident of the web cannot hope to avoid for any great period of time, and quite often doesn’t want to- the strange world of Minecraft.

Since its release as a humble alpha-version indie game in 2009, Minecraft has boomed to become a runaway success and something of a cultural phenomenon. By the end of 2011, before it had even been released in its final release format, Minecraft had registered 4 million purchases and 4 times that many registered users, which isn’t bad for a game that has never advertised itself, spread semi-virally among nerdy gamers for its mere three-year history and was made purely as an interesting project by its creator Markus Persson (aka Notch). Thousands of videos, ranging from gameplay to some quite startlingly good music videos (check out the work of Captain Sparklez if you haven’t already) litter YouTube and many of the games’ features (such as TNT and the exploding mobs known as Creepers) have become memes in their own right to some degree.

So then, why exactly has Minecraft succeeded where hundreds and thousands of games have failed, becoming a revolution in gamer culture? What is it that makes Minecraft both so brilliant, and so special?

Many, upon being asked this question, tend to revert to extolling the virtues of the game’s indie nature. Being created entirely without funding as an experiment in gaming rather than profit-making, Minecraft’s roots are firmly rooted in the humble sphere of independent gaming, and it shows. One obvious feature is the games inherent simplicity- initially solely featuring the ability to wander around, place and destroy blocks, the controls are mainly (although far from entirely) confined to move and ‘use’, whether that latter function be shoot, slash, mine or punch down a tree. The basic, cuboid, ‘blocky’ nature of the game’s graphics, allowing for both simplicity of production and creating an iconic, retro aesthetic that makes it memorable and standout to look at. Whilst the game has frequently been criticised for not including a tutorial (I myself took a good quarter of an hour to find out that you started by punching a tree, and a further ten minutes to work out that you were supposed to hold down the mouse button rather than repeatedly click), this is another common feature of indie gaming, partly because it saves time in development, but mostly because it makes the game feel like it is not pandering to you and thus allowing indie gamers to feel some degree of elitism that they are good enough to work it out by themselves. This also ties in with the very nature of the game- another criticism used to be (and, to an extent, still is, even with the addition of the Enderdragon as a final win objective) that the game appeared to be largely devoid of point, existent only for its own purpose. This is entirely true, whether you view that as a bonus or a detriment being entirely your own opinion, and this idea of an unfamiliar, experimental game structure is another feature common in one form or another to a lot of indie games.

However, to me these do not seem to be entirely worthy of the name ‘answers’ regarding the question of Minecraft’s phenomenal success. The reason I think this way is that they do not adequately explain exactly why Minecraft rose to such prominence whilst other, often similar, indie games have been left in relative obscurity. Limbo, for example, is a side-scrolling platformer and a quite disturbing, yet compelling, in-game experience, with almost as much intrigue and puzzle from a set of game mechanics simpler even than those of Minecraft. It has also received critical acclaim often far in excess of Minecraft (which has received a positive, but not wildly amazed, response from critics), and yet is still known to only an occasional few. Amnesia: The Dark Descent has been often described as the greatest survival horror game in history, as well as incorporating a superb set of graphics, a three-dimensional world view (unlike the 2D view common to most indie games) and the most pants-wettingly terrifying experience anyone who’s ever played it is likely to ever face- but again, it is confined to the indie realm. Hell, Terraria is basically Minecraft in 2D, but has sold around 40 times less than Minecraft itself. All three of these games have received fairly significant acclaim and coverage, and rightly so, but none has become the riotous cultural phenomenon that Minecraft has, and neither have had an Assassin’s Creed mod (first example that sprung to mind).

So… why has Minecraft been so successful. Well, I’m going to be sticking my neck out here, but to my mind it’s because it doesn’t play like an indie game. Whilst most independently produced titled are 2D, confined to fairly limited surroundings and made as simple & basic as possible to save on development (Amnesia can be regarded as an exception), Minecraft takes it own inherent simplicity and blows it up to a grand scale. It is a vast, open world sandbox game, with vague resonances of the Elder Scrolls games and MMORPG’s, taking the freedom, exploration and experimentation that have always been the advantages of this branch of the AAA world, and combined them with the innovative, simplistic gaming experience of its indie roots. In some ways it’s similar to Facebook, in that it takes a simple principle and then applies it to the largest stage possible, and both have enjoyed a similarly explosive rise to fame. The randomly generated worlds provide infinite caverns to explore, endless mobs to slay, all the space imaginable to build the grandest of castles, the largest of cathedrals, or the SS Enterprise if that takes your fancy. There are a thousand different ways to play the game on a million different planes, all based on just a few simple mechanics. Minecraft is the best of indie and AAA blended together, and is all the more awesome for it.